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I am trying out the action tutorials on the ros side of this behavior tree framework. So far everything works like usual.
I have a question regarding the design of the action goal on the blackboard of behavior nodes.... as the keys for the blackboard dict seem to be generated with a uuid.
1st, iI don't understand why this exists, because actions (and their names) are unique by design. Is there a reason why this is here instead of the usual action name ? It makes reading those values impossible, because the default implementation has no interface to return that key to the user code
2nd is it possible to add the feedback to the blackboard dict (by default) as well? I am not sure why this is not a thing ... sometimes one might want to react to flags / feedback values when the action is running. And as the main way to get data onto and from the behavior tree seems the blackboard, I think that having feedbacks there as well is kind of important
Thanks for the help
Kind regards
Nick
The text was updated successfully, but these errors were encountered:
i added a key to the blackboard and update it with and set the key in some random scan_rotate object (which hopefully is the one create somewhere). This is tedious,
the callback function does not know who called it (when callbacks are called, providing self is a nice way do it)
the key should exists by default because it is an inherent part of the action anyways
I should not have to name the key at all, as an action name is already provided
hello,
I am trying out the action tutorials on the ros side of this behavior tree framework. So far everything works like usual.
I have a question regarding the design of the action goal on the blackboard of behavior nodes.... as the keys for the blackboard dict seem to be generated with a uuid.
1st, iI don't understand why this exists, because actions (and their names) are unique by design. Is there a reason why this is here instead of the usual action name ? It makes reading those values impossible, because the default implementation has no interface to return that key to the user code
2nd is it possible to add the feedback to the blackboard dict (by default) as well? I am not sure why this is not a thing ... sometimes one might want to react to flags / feedback values when the action is running. And as the main way to get data onto and from the behavior tree seems the blackboard, I think that having feedbacks there as well is kind of important
Thanks for the help
Kind regards
Nick
The text was updated successfully, but these errors were encountered: