Releases: splewis/get5
Releases · splewis/get5
0.7.0
Changes since 0.6.0:
- [For developers] the GameState enums have been renamed to Get5State to reduce name clashes with pugsetup
- player_disconnect events are reported correctly now
- smjansson is no longer used for json processing, users with the extension installed may remove it
- added
get5_set_client_clan_tags
cvar - JSON parsing is now done without the smjansson extension (it's no longer needed)
WARNING:
For users of JSON configs, at least 2 bugs have been found, and you may want to wait for the next version:
0.6.0
Changes since 0.5.5:
- Fix map numbers being wrong in mysql stats
- Add !ringer command for scrim usage
- Remove system2 support - only steamworks is supported now for get5_loadmatch_url
- Fix blocking of coach command in console when no match is setup
- Improve !get5 menu command - this is recommended for most 'novice' users, especially for scrim usage
- Add
get5_hostname_format
cvar to set thehostname
cvar to a template - Fix some pausing bugs with admin usage of sm_pause
- Add technical pauses (!tech command)
- Add
get5_end_match_on_empty_server
cvar - Add
player_connect
andplayer_disconnect
events
0.5.5
0.5.4
0.5.3
Changes since 0.5.2:
- Added 'tradekill' stat in stat collection
- Added automatic damage printing (enable with
get5_print_damage 1
) - Fixed some bugs with pending mapchanges and pausing causing stalled matches
- Add
get5_debuginfo
to dump debug info for bug reports
0.5.2
Changes since 0.5.1:
- Additional translations
- Temp files don't use static filenames, they have a
get5_server_id
param to support running multiple server instances from one installation - Better menu pagination in common 7-map pools
- "veto_first" config setting
- Add configurable veto confirmation when clients press buttons quickly (disabled by default; see
get5_veto_confirmation_time
) - Ties report the correct winner
min_spectators_to_ready
added to match configs to require a spectator (e.g. a caster) to ready up
0.5.1
Changes since 0.5.0:
- Deprecate team/match text descriptions in match configs, they may still be used, but in a multimap series the mp_teamscore_* cvars will be set and are generally more useful than manually setting match texts.
- Bug fixes around pausing
- Added
get5_game_state
cvar, this is intended for other plugins to be able to query game state without requiring a hard get5 dependency
0.5.0
Significant changes since 0.4.0:
- reliability improvements in URL handling on get5_loadmatch_url command
- move ready up system to use per-client readying up
- change get5_scrim command (or sm_scrim) to read from a template specifying a home team
- add command aliasing (.ready in addition to !ready, etc.)
- allow home team to !swap in scrim warmup phase