- Test one player in GameLift
- Open the Unreal project
- Open OfflineMainMenuWidget.cpp and change ApiGatewayEndpoing to use invoke_url from before. If you need to find it again, use the Amazon API Gateway console and look at Stages/[prefix]-api-test-stage to get it.
- Rebuild the Development Editor | Win64 target and test in the client (use Ctrl+Alt+F11 if you have the UE editor up)
- Use play in editor and set number of players to 1.
- Press Login to GameLift and verify you are now in the Online Map
- Using the GameLift console, verify a game session was created and a player is currently in the game session.
- Teardown the service
- To tear down the service use the aws_setup command line and use the command delete all
- Use the AWS console to verify the resources were deleted