From d198f8e9ec41c5bffe03283c9d5f53c0b4f14a4e Mon Sep 17 00:00:00 2001 From: Ashley Donaldson Date: Thu, 11 Feb 2016 00:43:30 +1100 Subject: [PATCH] Fixed save functionality when modifying teams manually --- KingsAndQueensHat/Model/HatRound.cs | 1 + KingsAndQueensHat/Properties/AssemblyInfo.cs | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/KingsAndQueensHat/Model/HatRound.cs b/KingsAndQueensHat/Model/HatRound.cs index 141cb50..485fdae 100644 --- a/KingsAndQueensHat/Model/HatRound.cs +++ b/KingsAndQueensHat/Model/HatRound.cs @@ -45,6 +45,7 @@ void team_OnPlayerAdd(object sender, PlayerEventArgs e) { @event(sender, e); } + SaveToFile(); } public event EventHandler GameDone; diff --git a/KingsAndQueensHat/Properties/AssemblyInfo.cs b/KingsAndQueensHat/Properties/AssemblyInfo.cs index 33a330a..3c9c53f 100644 --- a/KingsAndQueensHat/Properties/AssemblyInfo.cs +++ b/KingsAndQueensHat/Properties/AssemblyInfo.cs @@ -51,5 +51,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.3")] -[assembly: AssemblyFileVersion("1.0.3")] +[assembly: AssemblyVersion("1.0.4")] +[assembly: AssemblyFileVersion("1.0.4")]