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Need to implement a better room packing algorithm. The game currently generates 150 rooms and attempts to place each one at a random location, which causes the levels to look fairly sparse. Instead, I want each level to be fairly densely packed with very little wasted space between most rooms. (Can we make this configurable?)
The text was updated successfully, but these errors were encountered:
Need to implement a better room packing algorithm. The game currently generates 150 rooms and attempts to place each one at a random location, which causes the levels to look fairly sparse. Instead, I want each level to be fairly densely packed with very little wasted space between most rooms. (Can we make this configurable?)
The text was updated successfully, but these errors were encountered: