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Room packing #7

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smacdo opened this issue Feb 15, 2012 · 0 comments
Open

Room packing #7

smacdo opened this issue Feb 15, 2012 · 0 comments

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@smacdo
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smacdo commented Feb 15, 2012

Need to implement a better room packing algorithm. The game currently generates 150 rooms and attempts to place each one at a random location, which causes the levels to look fairly sparse. Instead, I want each level to be fairly densely packed with very little wasted space between most rooms. (Can we make this configurable?)

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