-
Check why we alter DrawData.useDestinationRectangle https://github.com/tModLoader/tModLoader/commit/e38affeb6a121090555377c74eeed78c40280627
-
//unknown justification for preventing odd window sizes. Causes excessive device resets. - ChickenBones //width &= 0x7FFFFFFE; //height &= 0x7FFFFFFE;
- Reapply patch for
sItem.useStyle == 13
andsItem.useStyle == 5
? Do we still want this now thatNetMessage.SendData(13
is sent as well?
+ // Added by TML. #ItemTimeOnAllClients
+ if (whoAmI != Main.myPlayer)
+ return;
ModTile.ChestDrop
andDresserDrop
code/patches are atrocious.
- Might be a good time to get rid of NPCHeadLoader? At least for town NPCs?
- Patches have been reimplemented, check that again.
GrantPrefixBenefits
is only called ifItem.accessory
istrue
. This applies in mod accessory slots too now.ModWaterStyle
now requires an additional texture,_Slope
. SeeExampleWaterStyle
for details.- Reforging is now implemented via
Item.ResetPrefix
. This setsprefix
to 0 and then refreshes the item. Make sure any custom fields set by custom prefixes are not serialized independently.
- Not visiting into switch case blocks properly? See
ItemSlot.LeftClick
- Factories, do they need support for modded ids? (Should be made into issue - Mutant)