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RotationAboutOrigin.cpp
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RotationAboutOrigin.cpp
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//
// main.cpp
// OpenGL
//
// Created by Ibrahim Sharif on 28/9/22.
//
#define GL_SILENCE_DEPRECATION //MacOS Warning Suppression
#include <iostream>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#include <math.h>
int width = 500;
int height = width;
int graph_length, x, y, angle;
double xc, yc;
void initDefaultColor(void);
void draw(void);
void inputs(){
do{
printf("Enter the Graph Quadrant Length (Minimum 10) : ");
scanf("%d", &graph_length);
}while (graph_length < 10);
printf("Enter the Initial Line Point from Origin (X,Y) : ");
scanf("%d %d", &x, &y);
printf("Enter the Rotation Angle About Origin : ");
scanf("%d", &angle);
}
void initDefaultColor(){
glClearColor(1, 1, 1, 1);
}
void reshape(int x, int y){
//viewport
glViewport(0, 0, (GLsizei)x, (GLsizei)y);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-graph_length, +graph_length, -graph_length, +graph_length);
//gluPerspective(0, aspect_ratio, 0.01f, 100.0f);
glMatrixMode(GL_MODELVIEW);
//projection
}
void graph(){
glLineWidth(1.0);
glBegin(GL_LINES);
glColor3ub(253, 237, 236);
// Positive X
for (int i=1; i<=graph_length; i++) {
glVertex2i(-graph_length, i);
glVertex2i(graph_length, i);
}
// Negative X
for (int i=graph_length; i>=1; i--) {
glVertex2i(-graph_length, -i);
glVertex2i(graph_length, -i);
}
glColor3ub(234, 250, 241);
// Positive Y
for (int i=1; i<=graph_length; i++) {
glVertex2i(i, -graph_length);
glVertex2i(i, graph_length);
}
// Negative Y
for (int i=graph_length; i>=1; i--) {
glVertex2i(-i, -graph_length);
glVertex2i(-i, graph_length);
}
glEnd();
}
void axis(){
glLineWidth(2.0);
glBegin(GL_LINES);
// X Axis
glColor3ub(236, 112, 99 );
glVertex2i(-graph_length, 0);
glVertex2i(graph_length, 0);
// Y Axis
glColor3ub(82, 190, 128);
glVertex2i(0, -graph_length);
glVertex2i(0, graph_length);
glEnd();
}
void original(){
glColor3ub(46, 134, 193);
//glPointSize(width/graph_length/2);
glLineWidth(3.0);
glBegin(GL_LINES);
glVertex2i(0, 0);
glVertex2i(x, y);
glEnd();
}
void rotated(){
xc = (x*(cos(angle))) - (y*(sin(angle)));
yc = (x*(sin(angle))) + (y*(cos(angle)));
glColor3ub(125, 60, 152);
glLineWidth(3.0);
glBegin(GL_LINES);
glVertex2i(0, 0);
glVertex2f(xc, yc);
glEnd();
}
void draw(){
//clear
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
//****** D R A W F U N C T I O N S *******
graph();
axis();
original();
rotated();
glFlush();
}
int main(int argc, char * argv[]) {
inputs();
glutInit(&argc, argv);
glutInitWindowPosition(300, 200);
glutInitWindowSize(width, height);
glutCreateWindow("OpenGL GLUT from MacOS");
initDefaultColor();
glutDisplayFunc(draw);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}