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Device file abstraction & Mouse hid implementation #1530

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viniciuslrangel
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@viniciuslrangel viniciuslrangel commented Nov 14, 2024

Also steering wheel emulation (???)

georgemoralis and others added 10 commits November 14, 2024 02:51
* system/msgdialog: callback available to be used by host

* sdl window: mouse capture var

* lib/pad: basic special pad impl scaffold & steering wheel

(config specialPadClass set to 6 is required)

* handle all mouse inputs & ask to capture when first opened
@georgemoralis
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looking promising

@georgemoralis
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for tests : you need libSceMouse.sprx on sys_modules folder . Testing games should be ones that spams sceMouseRead on log

@volcanonn
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TRANSFORMERS: Devastation crashes when it askes to use mouse
shad_log.txt

@kalaposfos13
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NieR: Automata doesn't even boot with this, on main it would show the splash screen, and crash before the main menu.
I tried it with and without libSceMouse, and even merging it with more-kernel, but every try just crashes here:
shad_log.txt
On the libMouse branch, the game boots and asks for the mouse, and with more-kernel added, even reaches menus, but the mouse was unresponsive there.

@viniciuslrangel
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Replaced by #1577

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4 participants