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detection.cpp
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detection.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/str-array.h"
#include "common/translation.h"
#include "common/util.h"
#include "engines/advancedDetector.h"
#include "qdengine/qdengine.h"
#include "qdengine/detection_tables.h"
static const DebugChannelDef debugFlagList[] = {
{ QDEngine::kDebugGraphics, "graphics", "Graphics debug level" },
{ QDEngine::kDebugInput, "input", "Enable user input tracing"},
{ QDEngine::kDebugLoad, "load", "Enable load tracing" },
{ QDEngine::kDebugLog, "log", "See log messages"},
{ QDEngine::kDebugMovement, "movement", "Enable movement tracing"},
{ QDEngine::kDebugSave, "save", "Enable save tracing"},
{ QDEngine::kDebugSound, "sound", "Sound debug level"},
{ QDEngine::kDebugTemp, "temp", "Enable temporary tracing" },
{ QDEngine::kDebugQuant, "quant", "Enable quant tracing"},
{ QDEngine::kDebugMinigames, "minigames", "Enable minigames tracing"},
DEBUG_CHANNEL_END
};
class QDEngineMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
public:
QDEngineMetaEngineDetection() : AdvancedMetaEngineDetection(QDEngine::GAME_DESCRIPTIONS, QDEngine::GAME_NAMES) {
}
~QDEngineMetaEngineDetection() override {}
const char *getName() const override {
return "qdengine";
}
const char *getEngineName() const override {
return "QD Engine";
}
const char *getOriginalCopyright() const override {
return "QD Engine (C) 2003-8 K-D LAB";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
REGISTER_PLUGIN_STATIC(QDENGINE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, QDEngineMetaEngineDetection);