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Yuval Boger edited this page Apr 9, 2016
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Updated Apr 9, 2016
- C API example programs for D3D and OpenGL (issue 18).
- Reduce vertex count in distortion mesh by using indexing (issue 5).
- Not getting exit events on Windows & Mac in non-DirectMode (issue 17).
- Camera-based screen-to-angle calibration routine for distortion meshes.
- Add Unreal-specific matrix generation (issue 55)
See also the Help Wanted in OSVR Core