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Audio pauses introduced in ouput video file. #14
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actually, the pauses occur where the split takes place. I see you have an i7. 17/8 = 2.125. I solved this by exporting the audio separately and then joining it with FFmpeg. It is actually just a workaround. |
Exactly my initial thoughts, but wouldn't everyone have the same problem? |
Hmm. That's a smart workaround. Maybe pulverize should be doing that. Are you rendering audio directly from blender? And is it fast? |
Btw, this problem only happens on certain codecs. I've never had this problem on the recommended codecs (in the readme). |
Very short audio pauses (we're talking about miliseconds) are introduced into the output file every 1-2 seconds in a 17sec rendered video.
Pulverize was set up as instructed in the README file (using the php version). The following command was used:
pulverize spot.blend 8
System info
Blender info
Is there anything I can change to make this work?
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