Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Force feedback multiplier or percent-adjustment #67

Open
instinctualjealousy opened this issue Oct 9, 2023 · 2 comments
Open

Force feedback multiplier or percent-adjustment #67

instinctualjealousy opened this issue Oct 9, 2023 · 2 comments

Comments

@instinctualjealousy
Copy link

While the flexibility of defining and combining FF axes for each motor is a really nice feature, some games simply output way too much with no way of turning it down in game. A way to modify the saturation of feedback per-motor or per-element would be really nice to have.

A more advanced potential feature would be to control each axis' saturation on a MagnitudeProjection prior to summing them together. Sometimes one axes' effects might be more desirable at high intensity than another's, but the summing may still be desired.

@samuelgr
Copy link
Owner

A user-controlled "volume" for force feedback effects, along with some possible other controls, makes sense. I can't think of a good use case for exposing a setting for individual axes, though.

@instinctualjealousy
Copy link
Author

Even a "volume" setting alone would be excellent.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants