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Dlang UI

Cross platform GUI for D. Widgets, layouts, styles, themes, unicode, i18n, OpenGL based acceleration.

copy of buggins/dlangui GitHub page: https://github.com/buggins/dlangui

Project site: http://buggins.github.io/dlangui API Documentation: http://buggins.github.io/dlangui/ddox Wiki: https://github.com/buggins/dlangui/wiki/Home

Main features:

  • Crossplatform (Win32, OSX, Linux and Android are supported in current version)
  • Mostly inspired by Android UI API (layouts, styles, two phase layout, ...)
  • Supports highly customizable UI themes and styles
  • Supports internationalization
  • Hardware acceleration using OpenGL (when built with version USE_OPENGL)
  • Fallback to pure Win32 API / SDL / X11 when OpenGL is not available (e.g. opengl dynamic library cannot be loaded)
  • Actually it's a port (with major refactoring) of GUI library for cross platform OpenGL based implementation of Cool Reader app project from C++.
  • Non thread safe - all UI operations should be preformed in single thread
  • Simple 3d engine - allows to embed 3D scenes within GUI

D compiler versions supported

Needs DMD frontend 2.100.2 or newer to build

Win32 builds

  • Under windows, uses SDL2 or Win32 API as backend.
  • Optionally, may use OpenGL acceleration
  • Uses Win32 API for font rendering.
  • Optinally can use FreeType for font rendering.
  • Executable size for release Win32 API based build is 830K.

Build and run demo app using DUB:

git clone --recursive https://github.com/buggins/dlangui.git
cd dlangui/examples/example1
dub run --build=release

To avoid showing console window add win_app.def file to your package source directory and add line to your dub.json.

win_app.def:

"sourceFiles": ["$PACKAGE_DIR/src/win_app.def"]

dub.json:

"sourceFiles-windows": ["$PACKAGE_DIR/src/win_app.def"],