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EHR.csproj
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EHR.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<Description>EHR</Description>
<Authors>Gurge44</Authors>
<langVersion>preview</langVersion>
<AmongUs>C:\Program Files\Epic Games\AmongUs</AmongUs>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>True</Optimize>
<AssemblyName>$(MSBuildProjectName)</AssemblyName>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include=".\Resources\**"/>
<EmbeddedResource Remove="SUI\**"/>
</ItemGroup>
<ItemGroup>
<Compile Remove="CTA\**"/>
<EmbeddedResource Remove="CTA\**"/>
<None Remove="CTA\**"/>
<Compile Remove="SUI\**"/>
<None Remove="SUI\**"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.9.4"/>
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1"/>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.704" Private="false" ExcludeAssets="runtime;native"/>
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.18"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="csv" Version="2.0.93"/>
<PackageReference Include="GitInfo" Version="3.3.4">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<Target Name="Roles" AfterTargets="Build">
<Copy SourceFiles="CustomRoles.cs" DestinationFolder="CTA/CustomTeamAssigner/"/>
</Target>
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/"/>
</Target>
</Project>