Check Message LookTargets' Faction to Determine if it Should be Hidden #505
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When playing with multifaction, I have seen several messages that should not be visible to my faction.
A few examples are:
I found the patch responsible for filtering these and have reworked it to extract the message's "LookTargets" and determine if it should be displayed for the real player's faction based on that.
Dealing with GlobalTargetInfos and catching edge cases makes the code a little messy so I'm open to improvements!