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Is the joybox.io website down? #72

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lascarides opened this issue May 25, 2014 · 4 comments
Open

Is the joybox.io website down? #72

lascarides opened this issue May 25, 2014 · 4 comments

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@lascarides
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I haven't been able to load it for a couple of weeks. Since the Github documentation links to it for full examples, it's quite hard for me to get started learning Joybox. If the site's moved, please let us know the new address. Cheers!

@kakubei
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kakubei commented Jun 5, 2014

Seems maybe this project has been abandoned? I can't get to the site either and the last commit was about a year ago. That's really too bad, it seemed like a very interesting project. I suppose this is one of the downsides to open source, I was recently hit by the abandonment of Squeel, had to rewrite a lot of code :(

@colinta
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colinta commented Jun 5, 2014

Hey guys, I'll see what information I can get from Juan Karam.

When SpriteKit was ported to iOS - and now SceneKit - that took some of the wind out of the sails. But if we could support Cocos2d-X, the cross-platform library, then with RubyMotion 3.0 we could have Android, iOS, and OS X games with ONE code base!

But my guess is that someone would need to take that on.

@kakubei
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kakubei commented Jun 5, 2014

I suppose that one of the alternatives would do the same thing? Which one do you recommend?

Thanks.

@colinta
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colinta commented Jun 5, 2014

SpriteKit is the closest thing to Joybox. SceneKit is a 3D gaming engine. So just depends on what you need! :-)

On Jun 5, 2014, at 8:06 AM, Alex notifications@github.com wrote:

I suppose that one of the alternatives would do the same thing? Which one do you recommend?

Thanks.


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