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README.md

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Jump 'n Bump

Screenshot

This is a game for the whole family. You play cute fluffy little bunnies and hop on each other's heads.

At the beginning you are in the menu, where you have to let each active player jump over the tree trunk to enter the play area, and then walk to the right. You will then enter the arena. The aim is to jump on the other bunnies' heads…

Jump 'n Bump was originally a DOS game by Brainchild Design, which was open sourced under the GPL license and ported to SDL, and then SDL2.

Controls

The controls are keyboard layout-independent, which means that regardless of the layout that you are using (e.g. AZERTY or Dvorak), they are located as if it were QWERTY.

The controls on a QWERTY keyboard are:

  • A, W, D to steer Dot
  • ←, ↑, → to steer Jiffy
  • J, I, L to steer Fizz
  • 4, 8, 6 to steer Mijji (on the numeric pad)

You can also use joysticks (main axis and button 1 will be used).

  • F10 toggles fullscreen
  • ESC ends the game
  • F12 closes the game and quits

Extra levels

Additional levels are available on the website of Brainchild Design. You can launch them with jumpnbump -dat levelname.dat.

Networking

Jump 'n Bump can be played in multiplayer over the network. This can be done with these commands:

Player 1: jumpnbump -server 1 Player 2: jumpnbump -connect <ip_or_hostname_of_player1>

You have to make sure that the port tcp/11111 is open in your firewall.

You can add -server 2 and -server 3 for 3rd and 4th player, and make sure that all the players are using the same -dat level.dat, if any.

Compilation

Clone this repo and pull all the submodules with git clone --recurse-submodules https://github.com/rndtrash/jumpnbump.git

To build Jump 'n Bump you will need development libraries for the SDL2, SDL2_mixer, SDL2_net, BZip2 and Zlib, as well as CMake to generate the Makefiles.

You can then run cmake -B build in the root of the repo to configure this project into build folder and either run cmake --build build or go to the build folder and run make.

Jump 'n Bump has the following options available for CMake that can be used with cmake -B build -DPARAM=ON -DOTHERPARAM=OFF:

Option Description Default value
DATADIR The folder where data such as desktop icons and shortcuts is stored. ${CMAKE_INSTALL_PREFIX}/share
GAMEDATADIR The folder where game data is stored. ${CMAKE_INSTALL_PREFIX}/share
USE_SDL Use SDL2. At the moment there is no point in disabling it. ON
USE_SDL_MIXER Use SDL2 mixer. ON
USE_NET Add online multiplayer. Requires SDL2 net. ON
ZLIB_SUPPORT Use Zlib. ON
BZLIB_SUPPORT Use BZip2. ON

You can install the project with cmake --install build or make install in the build folder. May require root depending on your installation prefix.

License

Jump 'n Bump is distributed under the GNU General Public License, version 2, or (at your option) any later version (GPL-2.0+). See the AUTHORS file for credits.