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When a user pans on the clickwheel, they should get both haptic and audio feedback. Audio feedback glitches if there's music playing. Also doesn't work if the device is on silent.
Was using this to handle clickwheel audio feedback as seen for example:
Other apps and games manage to do this. Also, appearently not a flutter bug but the default behavior in iOS you cannot easily change in flutter. By writing a module for iOS by ourselves this is definitely solvable.
Known Flutter bug that appears to have gone unfixed.
When a user pans on the clickwheel, they should get both haptic and audio feedback. Audio feedback glitches if there's music playing. Also doesn't work if the device is on silent.
Was using this to handle clickwheel audio feedback as seen for example:
retro/lib/ipod_menu_widget/ipod_menu_page_widget.dart
Line 174 in 1f62966
Could maybe try a plugin like this?
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