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Not 100% on the details of this issue but there should be some simple way to draw widgets that move and scale to the *glfw.Window/draw2d.GraphicContext size.
The text was updated successfully, but these errors were encountered:
Not 100% on the details of this issue but there should be some simple way to draw widgets that move and scale to the
*glfw.Window
/draw2d.GraphicContext
size.The text was updated successfully, but these errors were encountered: