Community-driven type definitions for RAGE Multiplayer
Remember to π this GitHub if you π it.
π₯ Use github:ragempcommunity/ragemp-types#types-server
to latest build
# With npm
> npm i --save-dev @ragempcommunity/types-server
# With yarn
> yarn add -D @ragempcommunity/types-server
# With pnpm
> pnpm add -D @ragempcommunity/types-server
π₯ Use github:ragempcommunity/ragemp-types#types-client
to latest build
# With npm
> npm i --save-dev @ragempcommunity/types-client
# With yarn
> yarn add -D @ragempcommunity/types-client
# With pnpm
> pnpm add -D @ragempcommunity/types-client
π₯ Use github:ragempcommunity/ragemp-types#types-cef
to latest build
# With npm
> npm i --save-dev @ragempcommunity/types-cef
# With yarn
> yarn add -D @ragempcommunity/types-cef
# With pnpm
> pnpm add -D @ragempcommunity/types-cef
To make these types detectable, you need to add the
types
property below totsconfig.json
on each side of your project.
// e.g server-side
{
"compilerOptions": {
"types": ["{RELATIVE_PATH_TO_NODE_MODULES}/@ragempcommunity/types-server"]
}
}
To avoid conflicts between server and client types, they must be installed and set as follows:
Step #1: install the types in package.json from the project root
> npm i --save-dev @ragempcommunity/types-server
> npm i --save-dev @ragempcommunity/types-client
Step #2: for this step, your project should be structured as follows:
ββββmy-awesome-ragemp-server
β ββββsrc
β # Server - Contains code relating to the database, player spawning, etc.
β # Client - Contains code to display things to the user and do things to them.
β ββββclient
β β ββββ@types
β β β ββββindex.d.ts
β β ββββsrc
β β ββββtsconfig.json
β β
β server
β β ββββ@types
β β β ββββindex.d.ts
β β ββββsrc
β β ββββtsconfig.json
β ββββ
ββββpackage.json
ββββtsconfig.base.json
Now that we know what our server structure should look like, let's start setting the types properly.
tsconfig.base.json
- this is our base tsconfig, from which we extend the client/server part (to avoid making redundant code)
{
"exclude": ["node_modules", "dist"],
"compileOnSave": true,
"compilerOptions": {
"target": "esnext",
"module": "esnext",
"moduleResolution": "node",
"lib": ["es6", "esnext", "DOM"],
"rootDir": ".",
"outDir": "dist",
"baseUrl": "./"
}
}
client/tsconfig.json
- this is our tsconfig for the client side, extended from the basic tsconfig and containing the types for the client
{
// NOTE: This tsconfig will work assuming your project is structured as described above.
"extends": "../../tsconfig.base.json",
"compilerOptions": {
// [RELATIVE_PATH_TO_NODE_MODULES]/@ragempcommunity/types-client
"types": ["../../node_modules/@ragempcommunity/types-client", "./@types"]
},
"include": ["./**/*.ts"]
}
server/tsconfig.json
- this is our tsconfig for the server side, extended from the basic tsconfig and containing the types for the server
{
// NOTE: This tsconfig will work assuming your project is structured as described above.
"extends": "../../tsconfig.base.json",
"compilerOptions": {
// [RELATIVE_PATH_TO_NODE_MODULES]/@ragempcommunity/types-server
"types": ["../../node_modules/@ragempcommunity/types-server", "./@types"]
},
"include": ["./**/*.ts"]
}
For those who didn't understand, I made a gamemode from which you can better orient yourself:
ragemp-typescript & ragemp-javascript
To contribute to this repository, feel free to create a new fork of the repository and submit a pull request.
- Fork / Clone and select the
main
branch. - Create a new branch in your fork.
- Make your changes.
- Commit your changes and push them.
- Submit a Pull Request here!
- CocaColaBear - Creator of types-ragemp-s & types-ragemp-c
- KsenonAdv - moral support
This project is licensed under the MIT License β see the LICENSE file for details.