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changelog.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="styles.css">
<link rel="icon" href="assets/ores/stone.png" type="image/png">
<script src="loadTheme.js" defer></script>
<title>Crystal Coves Changelog</title>
</head>
<body id="side-page">
<h1>Crystal Coves Changelog</h1>
<h2>3.0 5/?/2023 (Unreleased)</h2>
<ul>
<li>Pickaxes</li>
<li>Block placing</li>
</ul>
<h2>2.4 5/14/2023</h2>
<ul>
<li>Customizable themes (currently 5 to choose from)</li>
<li>Audio controls</li>
<li>Major optimization for time display</li>
<li>Automated texture adding</li>
<li>Bugfixes</li>
<li>New particle</li>
<li>Removed Herobrine</li>
</ul>
<h2>2.3.1 5/9/2023</h2>
<ul>
<li>We reached 1000 lines of code!!!</li>
<li>New save system (If you don't play and save/autosave before 5/23/2023 your save file will be deleted)</li>
<li>Refactoring (improving code)</li>
<li>Fixed the image loading bug</li>
<li>New navy color scheme - tell me how you like it</li>
<li>Removed Herobrine</li>
</ul>
<h2>2.3 4/26/2023 (i know im not productive)</h2>
<ul>
<li>Added a particle system (there are currently 4 particles)</li>
<li>4 new ores</li>
<li>Mythic now has its own spawn sound effect</li>
<li>Bit of refactoring</li>
<li>I made an animated ore but i couldnt use it bc canvas jank</li>
<li>Fun fact: this update adds a lot of math (i used trigonometry and set theory for particles)</li>
<li>Removed Herobrine</li>
</ul>
<h2>2.2 4/11/2023</h2>
<ul>
<li>Added this changelog</li>
<li>Revamped RNG system internally, buffed & nerfed a lot of ores</li>
<li>New ore tier Mythic in between Epic and Unseen</li>
<li>Added ore deposits</li>
<li>Added Quartz</li>
</ul>
<button class="button"><a href="index.html" class="noLinkFormat">Go back</a></button>
</body>
</html>