diff --git a/USAGE.md b/USAGE.md index 03865369..80d1052f 100644 --- a/USAGE.md +++ b/USAGE.md @@ -252,7 +252,7 @@ Hack to define default WRAP mode for texture * 1 : Default wrap mode is GL_CLAMP_TO_EDGE: default on limited NPOT or non-NPOT hardware * 2 : Default wrap mode is GL_CLAMP_TO_EDGE, enforced (not advised) -##### LIBL_FBOUNBIND +##### LIBGL_FBOUNBIND Workaround on FBO where a bond texture is used for drawing * 0 : Disabled (Default for all other configuration) * 1 : Enabled (Default on ARM and PowerVR hardware)