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Port of Friking Shark (remake of Flying Shark) on the OpenPandora, Odroid and most Linux. Also with AmigaOS4 support. Status: Working (using gl4es).
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ptitSeb/friking-shark
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How to build: 1) Install the following packages: mesa-libGL-devel.i386 mesa-libGLU-devel.i386 libXrandr-devel.i386 libopenal-dev libalut-dev libogg-dev libvorbis-dev 2) Run "cmake ." 3) Run "make". Faster with make -j<number of cpus> :) How to use: Change to Demo/Bin/Release Play the game: ./GameEngine Scenario Editor: ./GameEngine ScenarioEditor Formation Editor: ./GameEngine FormationEditor Entity Editor: ./GameEngine EntityEditor Scenario Editor Keys: Edit mode: ASWD/Arrows: FPS-like movement. Ctrl+ASWD/Arrows: Rotate camera R: Up F: Down Home: Focus selected entity, formation or the whole scenario. Insert: Add a new route point to an entity Supr: Remove selected route point Game simulation mode: ASWD/Arrows: Move player. Ctrl: Fire bullets (unlimmited ammo) Alt: Fire bomb (uses ammo) Pause: Pause/Resume the game Space: Process just one frame and pause. Mode change: P: Show/Hide game simulation starting position F5: Start/Restart game simulation Shit+F5: End game simulation F1: Switch between edition and game simulation cameras. Useful to view the game from any perspective. File: F3: Open F2: Save Rendering: H: Activate/Deactivate shaders T: Activate/Deactivate textures L: Activate/Deactivate solid/wireframe I: Activate/Deactivate lighting O: Activate/Deactivate shadows B: Activate/Deactivate blending G: Activate/Deactivate fog
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Port of Friking Shark (remake of Flying Shark) on the OpenPandora, Odroid and most Linux. Also with AmigaOS4 support. Status: Working (using gl4es).
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