A work-in-progress decompilation of Pikmin 2.
Supported versions:
GPVE01
: USA RetailGPVE01_D17
: USA Demo 17
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%
.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%
.- Quick install via pip:
pip install ninja
- Quick install via pip:
-
Install ninja:
brew install ninja
-
Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app
being unverified, you can unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
-
Clone the repository:
git clone https://github.com/projectPiki/pikmin2.git
-
Using Dolphin Emulator, extract your game's system data to
orig/GPVE01
. (Ororig/GPVE01_D17
for demo) -
Configure:
python configure.py
To use the demo version, add
--version GPVE01_D17
. Add--help
to see all available options. -
Build:
ninja
Once the initial build succeeds, an objdiff.json
should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory
. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py
, splits.txt
or symbols.txt
.
To enable modding, run configure.py
with the --non-matching
flag:
python configure.py --non-matching
This:
- Disables final hash verification.
- Builds all assembly files in
asm
. - Builds all source files marked as
Equivalent
inconfigure.py
.
Once built with ninja
, the new DOL will exist at build/GPVE01/main.dol
.