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Just curious if anyone has though about/attempted to integrate bump, parallax occlusion mapping or tessellation on the textures? Would give the the flat textures some pop and depth and really highlight the ray traced scenes. Just envisioning something like the Default 3D or NAPP resource pack for Minecraft. Maybe not technically feasible but would be a really cool option. Might be out of scope, just curious.
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Just curious if anyone has though about/attempted to integrate bump, parallax occlusion mapping or tessellation on the textures? Would give the the flat textures some pop and depth and really highlight the ray traced scenes. Just envisioning something like the Default 3D or NAPP resource pack for Minecraft. Maybe not technically feasible but would be a really cool option. Might be out of scope, just curious.
https://resourcepack.net/default-3d-resource-pack/
https://texture-packs.com/resourcepack/napp/
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