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Black squares around objects when bloom rendering is enabled #7105

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MAG-AdrianMeredith opened this issue Nov 13, 2024 · 3 comments
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area: graphics Graphics related issue bug

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@MAG-AdrianMeredith
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Description

Certain platforms are shows black when bloom is enabled and looking at certain models. This has been reproduced on 3 separate machines but is only on windows. Tested against playcanvas 2.0, 2.1 and 2.2.2

about-gpu-2024-10-15T15-11-55-300Z (1).txt

ob-3815-bloom-black-square.mp4

Steps to Reproduce

  1. On windows with dedicated nvidia graphics
  2. sign up to oko at app.oko.live
  3. go to this space https://app.oko.live/space/6733807b8140be9b4af2ed90
  4. toggle between bloom and not bloom in graphics settings shows a black screen
  5. not reproducible on my mac (macbook pro m3)
@mvaligursky mvaligursky self-assigned this Nov 13, 2024
@mvaligursky mvaligursky added bug area: graphics Graphics related issue labels Nov 13, 2024
@mvaligursky
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Could you perhaps try different texture formats to see if that makes a difference. RG10B11, RGBA16F and RGBA32F.
Can you reproduce this on any engine examples?

This feels like a NaN gets introduced somewhere during rendering .. I fixed something similar here recently:
#7044

@MAG-AdrianMeredith
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Once thing of note is the models themselves have a degenerate triangle https://sketchfab.com/3d-models/halo-mk-v-model-ff8a4e4f9d1f4fdeb3a1d887f6f70dae which could be related

@mvaligursky
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yeah it does seem that rendering in sketchfab adds those strange lines too - and I suspect they generate some incorrect values somewhere during rendering.

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