Copyright 2019, Giovanni Nunes
Licensed under GPL 3.0.
This is a MSX version for the speccy game Nohzdyve written by Matt Wescott and released as an Easter Egg for Bandersnatch episode of Black Mirror that I've created for scratch to answer my own question: "Can I write games (for MSX) using something like MVC architecture?"
Well, this game is the answer... 😃
Quoting Tuckersoft "tribute" page:
You're falling fast through the sky! Collect eyeballs and avoid the buildings and other hazards. Perfection is key. This was truly a five star game by none other than Colin Ritman.
And that's it...
You need to install GNU Make, Pasmo and Python 3.x. Optionally you can install OpenMSX with C-BIOS too but isn't mandatory.
Enter on source code directory (cd ./src
) and use make bin
to create a binary file, make rom
to generate a ROM file or make all
to create both executables.
There are pre built versions (take a look at "releases") for both binary and ROM formats. Download the format that you want and transfer it to your MSX. This game requires a computer with at least 16 KiB of RAM and works fine on both 50Hz and 60Hz models.
You can use keyboard or joystick at port #1 to play.
I've used the following tools to write this game: