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Using the decorate function of MobX5, if I cannot use persist with one of the three optional arguments (object, list, map), without TypeScript throwing an "No overload matches this call".
Moreover, you can feed whatever string you like to persist without getting any TypeScript error.
I had a short look at the code, but I don't see how to patch it.
The text was updated successfully, but these errors were encountered:
Using the decorate function of MobX5, if I cannot use persist with one of the three optional arguments (object, list, map), without TypeScript throwing an "No overload matches this call".
Moreover, you can feed whatever string you like to persist without getting any TypeScript error.
I had a short look at the code, but I don't see how to patch it.
The text was updated successfully, but these errors were encountered: