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main.cpp
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main.cpp
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/* mbed Microcontroller Library
* Copyright (c) 2015 ARM Limited
* Modifications copyright (C) 2017 Ozan ALTINKAYA
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "mbed.h"
#include "ble/BLE.h"
#include "KeyboardService.h"
#include "GamepadService.h"
#include "examples_common.h"
/**
* This program implements a complete HID-over-Gatt Profile:
* - HID is provided by KeyboardService
* - Battery Service
* - Device Information Service
*
* Complete strings can be sent over BLE using printf. Please note, however, than a 12char string
* will take about 500ms to transmit, principally because of the limited notification rate in BLE.
* KeyboardService uses a circular buffer to store the strings to send, and calls to putc will fail
* once this buffer is full. This will result in partial strings being sent to the client.
*/
DigitalOut waiting_led(P0_2);
DigitalOut connected_led(P0_19);
DigitalIn axisXp(P0_19);
DigitalIn axisXn(P0_20);
DigitalIn axisYp(P0_18);
DigitalIn axisYn(P0_17);
DigitalIn buttonA(P0_22);
DigitalIn buttonB(P0_24);
DigitalIn buttonC(P0_5);
DigitalIn buttonD(P0_28);
DigitalIn buttonE(P0_29);
DigitalIn buttonF(P0_13);
DigitalIn buttonG(P0_25);
DigitalIn buttonH(P0_23);
//Serial pc(USBTX, USBRX); // tx, rx
BLE ble;
GamepadService *kbdServicePtr;
static const char DEVICE_NAME[] = "ArcadeGamepad";
static const char SHORT_DEVICE_NAME[] = "gpd1";
static void onDisconnect(const Gap::DisconnectionCallbackParams_t *params)
{
// pc.printf("disconnected\r\n");
connected_led = 0;
ble.gap().startAdvertising(); // restart advertising
}
static void onConnect(const Gap::ConnectionCallbackParams_t *params)
{
// pc.printf("connected\r\n");
waiting_led = false;
}
static void waiting() {
if (!kbdServicePtr->isConnected())
waiting_led = !waiting_led;
else
waiting_led = 1;
}
void update(){
if(buttonA){
kbdServicePtr->setButton(GAMEPAD_BUTTON_A, BUTTON_DOWN);
}
else{
kbdServicePtr->setButton(GAMEPAD_BUTTON_A, BUTTON_UP);
}
if(buttonB){
kbdServicePtr->setButton(GAMEPAD_BUTTON_B, BUTTON_DOWN);
}
else{
kbdServicePtr->setButton(GAMEPAD_BUTTON_B, BUTTON_UP);
}
if(buttonC){
kbdServicePtr->setButton(GAMEPAD_BUTTON_C, BUTTON_DOWN);
}
else{
kbdServicePtr->setButton(GAMEPAD_BUTTON_C, BUTTON_UP);
}
if(buttonD){
kbdServicePtr->setButton(GAMEPAD_BUTTON_D, BUTTON_DOWN);
}
else{
kbdServicePtr->setButton(GAMEPAD_BUTTON_D, BUTTON_UP);
}
if(buttonE){
kbdServicePtr->setButton(GAMEPAD_BUTTON_E, BUTTON_DOWN);
}
else{
kbdServicePtr->setButton(GAMEPAD_BUTTON_E, BUTTON_UP);
}
if(buttonF){
kbdServicePtr->setButton(GAMEPAD_BUTTON_F, BUTTON_DOWN);
}
else{
kbdServicePtr->setButton(GAMEPAD_BUTTON_F, BUTTON_UP);
}
if(buttonG){
kbdServicePtr->setButton(GAMEPAD_BUTTON_G, BUTTON_DOWN);
}
else{
kbdServicePtr->setButton(GAMEPAD_BUTTON_G, BUTTON_UP);
}
if(buttonH){
kbdServicePtr->setButton(GAMEPAD_BUTTON_H, BUTTON_DOWN);
}
else{
kbdServicePtr->setButton(GAMEPAD_BUTTON_H, BUTTON_UP);
}
// AXIS CHECK
if((axisXp) || (axisXn)){
if(axisXp)
kbdServicePtr->setXAxis(GAMEPAD_BUTTON_AXIS_Xp, BUTTON_DOWN);
if(axisXn)
kbdServicePtr->setXAxis(GAMEPAD_BUTTON_AXIS_Xn, BUTTON_DOWN);
}
else{
kbdServicePtr->setXAxis(GAMEPAD_BUTTON_AXIS_Xp, BUTTON_UP);
}
if((axisYp)||(axisYn)){
if(axisYp)
kbdServicePtr->setYAxis(GAMEPAD_BUTTON_AXIS_Yp, BUTTON_DOWN);
if(axisYn)
kbdServicePtr->setYAxis(GAMEPAD_BUTTON_AXIS_Yn, BUTTON_DOWN);
}
else{
kbdServicePtr->setYAxis(GAMEPAD_BUTTON_AXIS_Yp, BUTTON_UP);
}
}
int main()
{
Ticker heartbeat;
Ticker updater;
// pc.printf("initialising ticker\r\n");
heartbeat.attach(waiting, 1);
updater.attach(update, 0.006);
// pc.printf("initialising ble\r\n");
ble.init();
ble.gap().onDisconnection(onDisconnect);
ble.gap().onConnection(onConnect);
initializeSecurity(ble);
// pc.printf("adding hid service\r\n");
GamepadService kbdService(ble);
kbdServicePtr = &kbdService;
// pc.printf("adding device info and battery service\r\n");
initializeHOGP(ble);
// pc.printf("setting up gap\r\n");
ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::GAMEPAD);
ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::COMPLETE_LOCAL_NAME,
(const uint8_t *)DEVICE_NAME, sizeof(DEVICE_NAME));
ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::SHORTENED_LOCAL_NAME,
(const uint8_t *)SHORT_DEVICE_NAME, sizeof(SHORT_DEVICE_NAME));
ble.gap().setDeviceName((const uint8_t *)DEVICE_NAME);
// pc.printf("advertising\r\n");
ble.gap().startAdvertising();
while (true) {
ble.waitForEvent();
}
}