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Implementation of WHCA* #139

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ovflowd opened this issue Sep 17, 2016 · 1 comment
Open

Implementation of WHCA* #139

ovflowd opened this issue Sep 17, 2016 · 1 comment
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@ovflowd
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ovflowd commented Sep 17, 2016

We need create a way to Calculate Pathfinder Collision. This means, calculate user interception and way of predicate path collision when multiple users want to go to same path.
A valid approach idealized by @TheDoct0r11 it's the Windowed Hierarchical Cooperative A*
A paper describes the thing here: http://www.bgu.ac.il/~felner/2014/COWA6p.pdf

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ovflowd commented Sep 20, 2016

In-Game: Assigned to @TheDoct0r11 and @BurakDev

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