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SwiftUSD - iOS enabled #10

Pinned Answered by furby-tm
SimonBenAnderson asked this question in Q&A
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Hello @SimonBenAnderson! Thank you for your interest in SwiftUSD.

Currently, iOS remains untested and unattempted. However, it's worth noting that the Python, Boost, and MoltenVK *.xcframework dependencies are compatible with iOS, visionOS, and macOS.

To the best of my knowledge, iOS should behave similarly to macOS. Still, I want to mention that I need to implement the Pixar.Pcp and Pixar.Usd libraries as a minimum requirement for authoring scene description in Swift before this becomes usable for your development needs.

Once I've completed these two libraries, I'll ensure that iOS and visionOS builds work as expected. Afterward, I'll focus on bringing Linux in line with the Apple platfo…

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