SwiftUSD - iOS enabled #10
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Hi Wabiverse Team, I was wondering if the SwiftUSD binding that you have work for the iOS environment? As I have been looking for Swift OpenUSD bindings for an app Thanks, |
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Replies: 2 comments 2 replies
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Hello @SimonBenAnderson! Thank you for your interest in SwiftUSD. Currently, iOS remains untested and unattempted. However, it's worth noting that the Python, Boost, and MoltenVK To the best of my knowledge, iOS should behave similarly to macOS. Still, I want to mention that I need to implement the Pixar.Pcp and Pixar.Usd libraries as a minimum requirement for authoring scene description in Swift before this becomes usable for your development needs. Once I've completed these two libraries, I'll ensure that iOS and visionOS builds work as expected. Afterward, I'll focus on bringing Linux in line with the Apple platforms. I estimate that you should be able to minimally begin to integrate SwiftUSD into your iOS project as soon as tomorrow. I'll keep you updated on any developments regarding this issue. Thank you! |
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Thank you for the quick response and helpful feedback |
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Hello @SimonBenAnderson! Thank you for your interest in SwiftUSD.
Currently, iOS remains untested and unattempted. However, it's worth noting that the Python, Boost, and MoltenVK
*.xcframework
dependencies are compatible with iOS, visionOS, and macOS.To the best of my knowledge, iOS should behave similarly to macOS. Still, I want to mention that I need to implement the Pixar.Pcp and Pixar.Usd libraries as a minimum requirement for authoring scene description in Swift before this becomes usable for your development needs.
Once I've completed these two libraries, I'll ensure that iOS and visionOS builds work as expected. Afterward, I'll focus on bringing Linux in line with the Apple platfo…