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How to compile the assets to the VULKAN API using Harfang's asset compiler? #47

Pinned Answered by astrofra
Pyblek asked this question in Q&A
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Hi!

The correct syntax for the API switch is either DX11, DX12, GL, GLES or VK. What you are looking for is VK that stands for Vulkan.

So, the command line should read like that :

assetc resources -api VK

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