diff --git a/orx-noise/src/commonMain/kotlin/CubicNoise2D.kt b/orx-noise/src/commonMain/kotlin/CubicNoise2D.kt index e27df4f81..ba3b3a681 100644 --- a/orx-noise/src/commonMain/kotlin/CubicNoise2D.kt +++ b/orx-noise/src/commonMain/kotlin/CubicNoise2D.kt @@ -29,13 +29,13 @@ fun cubic(seed: Int, x: Double, y: Double, interpolator: (Double) -> Double = :: val ys = interpolator(y - y1.toDouble()) return cubic( - cubic(valCoord2D(seed, x0, y0), valCoord2D(seed, x1, y0), valCoord2D(seed, x2, y0), valCoord2D(seed, x3, y0), + cubic(fshash2D(seed, x0, y0), fshash2D(seed, x1, y0), fshash2D(seed, x2, y0), fshash2D(seed, x3, y0), xs), - cubic(valCoord2D(seed, x0, y1), valCoord2D(seed, x1, y1), valCoord2D(seed, x2, y1), valCoord2D(seed, x3, y1), + cubic(fshash2D(seed, x0, y1), fshash2D(seed, x1, y1), fshash2D(seed, x2, y1), fshash2D(seed, x3, y1), xs), - cubic(valCoord2D(seed, x0, y2), valCoord2D(seed, x1, y2), valCoord2D(seed, x2, y2), valCoord2D(seed, x3, y2), + cubic(fshash2D(seed, x0, y2), fshash2D(seed, x1, y2), fshash2D(seed, x2, y2), fshash2D(seed, x3, y2), xs), - cubic(valCoord2D(seed, x0, y3), valCoord2D(seed, x1, y3), valCoord2D(seed, x2, y3), valCoord2D(seed, x3, y3), + cubic(fshash2D(seed, x0, y3), fshash2D(seed, x1, y3), fshash2D(seed, x2, y3), fshash2D(seed, x3, y3), xs), ys) * CUBIC_2D_BOUNDING } diff --git a/orx-noise/src/commonMain/kotlin/CubicNoise3D.kt b/orx-noise/src/commonMain/kotlin/CubicNoise3D.kt index cfa0db595..e5d068702 100644 --- a/orx-noise/src/commonMain/kotlin/CubicNoise3D.kt +++ b/orx-noise/src/commonMain/kotlin/CubicNoise3D.kt @@ -35,28 +35,28 @@ fun cubic(seed: Int, x: Double, y: Double, z: Double, interpolator: (Double) -> return cubic( cubic( - cubic(valCoord3D(seed, x0, y0, z0), valCoord3D(seed, x1, y0, z0), valCoord3D(seed, x2, y0, z0), valCoord3D(seed, x3, y0, z0), xs), - cubic(valCoord3D(seed, x0, y1, z0), valCoord3D(seed, x1, y1, z0), valCoord3D(seed, x2, y1, z0), valCoord3D(seed, x3, y1, z0), xs), - cubic(valCoord3D(seed, x0, y2, z0), valCoord3D(seed, x1, y2, z0), valCoord3D(seed, x2, y2, z0), valCoord3D(seed, x3, y2, z0), xs), - cubic(valCoord3D(seed, x0, y3, z0), valCoord3D(seed, x1, y3, z0), valCoord3D(seed, x2, y3, z0), valCoord3D(seed, x3, y3, z0), xs), + cubic(fshash3D(seed, x0, y0, z0), fshash3D(seed, x1, y0, z0), fshash3D(seed, x2, y0, z0), fshash3D(seed, x3, y0, z0), xs), + cubic(fshash3D(seed, x0, y1, z0), fshash3D(seed, x1, y1, z0), fshash3D(seed, x2, y1, z0), fshash3D(seed, x3, y1, z0), xs), + cubic(fshash3D(seed, x0, y2, z0), fshash3D(seed, x1, y2, z0), fshash3D(seed, x2, y2, z0), fshash3D(seed, x3, y2, z0), xs), + cubic(fshash3D(seed, x0, y3, z0), fshash3D(seed, x1, y3, z0), fshash3D(seed, x2, y3, z0), fshash3D(seed, x3, y3, z0), xs), ys), cubic( - cubic(valCoord3D(seed, x0, y0, z1), valCoord3D(seed, x1, y0, z1), valCoord3D(seed, x2, y0, z1), valCoord3D(seed, x3, y0, z1), xs), - cubic(valCoord3D(seed, x0, y1, z1), valCoord3D(seed, x1, y1, z1), valCoord3D(seed, x2, y1, z1), valCoord3D(seed, x3, y1, z1), xs), - cubic(valCoord3D(seed, x0, y2, z1), valCoord3D(seed, x1, y2, z1), valCoord3D(seed, x2, y2, z1), valCoord3D(seed, x3, y2, z1), xs), - cubic(valCoord3D(seed, x0, y3, z1), valCoord3D(seed, x1, y3, z1), valCoord3D(seed, x2, y3, z1), valCoord3D(seed, x3, y3, z1), xs), + cubic(fshash3D(seed, x0, y0, z1), fshash3D(seed, x1, y0, z1), fshash3D(seed, x2, y0, z1), fshash3D(seed, x3, y0, z1), xs), + cubic(fshash3D(seed, x0, y1, z1), fshash3D(seed, x1, y1, z1), fshash3D(seed, x2, y1, z1), fshash3D(seed, x3, y1, z1), xs), + cubic(fshash3D(seed, x0, y2, z1), fshash3D(seed, x1, y2, z1), fshash3D(seed, x2, y2, z1), fshash3D(seed, x3, y2, z1), xs), + cubic(fshash3D(seed, x0, y3, z1), fshash3D(seed, x1, y3, z1), fshash3D(seed, x2, y3, z1), fshash3D(seed, x3, y3, z1), xs), ys), cubic( - cubic(valCoord3D(seed, x0, y0, z2), valCoord3D(seed, x1, y0, z2), valCoord3D(seed, x2, y0, z2), valCoord3D(seed, x3, y0, z2), xs), - cubic(valCoord3D(seed, x0, y1, z2), valCoord3D(seed, x1, y1, z2), valCoord3D(seed, x2, y1, z2), valCoord3D(seed, x3, y1, z2), xs), - cubic(valCoord3D(seed, x0, y2, z2), valCoord3D(seed, x1, y2, z2), valCoord3D(seed, x2, y2, z2), valCoord3D(seed, x3, y2, z2), xs), - cubic(valCoord3D(seed, x0, y3, z2), valCoord3D(seed, x1, y3, z2), valCoord3D(seed, x2, y3, z2), valCoord3D(seed, x3, y3, z2), xs), + cubic(fshash3D(seed, x0, y0, z2), fshash3D(seed, x1, y0, z2), fshash3D(seed, x2, y0, z2), fshash3D(seed, x3, y0, z2), xs), + cubic(fshash3D(seed, x0, y1, z2), fshash3D(seed, x1, y1, z2), fshash3D(seed, x2, y1, z2), fshash3D(seed, x3, y1, z2), xs), + cubic(fshash3D(seed, x0, y2, z2), fshash3D(seed, x1, y2, z2), fshash3D(seed, x2, y2, z2), fshash3D(seed, x3, y2, z2), xs), + cubic(fshash3D(seed, x0, y3, z2), fshash3D(seed, x1, y3, z2), fshash3D(seed, x2, y3, z2), fshash3D(seed, x3, y3, z2), xs), ys), cubic( - cubic(valCoord3D(seed, x0, y0, z3), valCoord3D(seed, x1, y0, z3), valCoord3D(seed, x2, y0, z3), valCoord3D(seed, x3, y0, z3), xs), - cubic(valCoord3D(seed, x0, y1, z3), valCoord3D(seed, x1, y1, z3), valCoord3D(seed, x2, y1, z3), valCoord3D(seed, x3, y1, z3), xs), - cubic(valCoord3D(seed, x0, y2, z3), valCoord3D(seed, x1, y2, z3), valCoord3D(seed, x2, y2, z3), valCoord3D(seed, x3, y2, z3), xs), - cubic(valCoord3D(seed, x0, y3, z3), valCoord3D(seed, x1, y3, z3), valCoord3D(seed, x2, y3, z3), valCoord3D(seed, x3, y3, z3), xs), + cubic(fshash3D(seed, x0, y0, z3), fshash3D(seed, x1, y0, z3), fshash3D(seed, x2, y0, z3), fshash3D(seed, x3, y0, z3), xs), + cubic(fshash3D(seed, x0, y1, z3), fshash3D(seed, x1, y1, z3), fshash3D(seed, x2, y1, z3), fshash3D(seed, x3, y1, z3), xs), + cubic(fshash3D(seed, x0, y2, z3), fshash3D(seed, x1, y2, z3), fshash3D(seed, x2, y2, z3), fshash3D(seed, x3, y2, z3), xs), + cubic(fshash3D(seed, x0, y3, z3), fshash3D(seed, x1, y3, z3), fshash3D(seed, x2, y3, z3), fshash3D(seed, x3, y3, z3), xs), ys), zs) * CUBIC_3D_BOUNDING } diff --git a/orx-noise/src/commonMain/kotlin/GradCoord.kt b/orx-noise/src/commonMain/kotlin/GradCoord.kt index 7ab68c45a..4cbe0ce28 100644 --- a/orx-noise/src/commonMain/kotlin/GradCoord.kt +++ b/orx-noise/src/commonMain/kotlin/GradCoord.kt @@ -20,43 +20,24 @@ private val GRAD_3D = arrayOf( Vector3(1.0, 1.0, 0.0), Vector3(0.0, -1.0, 1.0), Vector3(-1.0, 1.0, 0.0), Vector3(0.0, -1.0, -1.0)) fun gradCoord2D(seed: Int, x: Int, y: Int, xd: Double, yd: Double): Double { - var hash = seed - hash = hash xor X_PRIME * x - hash = hash xor Y_PRIME * y + val hash = uhash2D(seed, x, y) - hash = hash * hash * hash * 60493 - hash = hash shr 13 xor hash - - val (x1, y1) = GRAD_2D[hash and 7] + val (x1, y1) = GRAD_2D[(hash and 7U).toInt()] return xd * x1 + yd * y1 } fun gradCoord3D(seed: Int, x: Int, y: Int, z: Int, xd: Double, yd: Double, zd: Double): Double { - var hash = seed - hash = hash xor X_PRIME * x - hash = hash xor Y_PRIME * y - hash = hash xor Z_PRIME * z - - hash *= hash * hash * 60493 - hash = hash shr 13 xor hash + val hash = uhash3D(seed, x, y, z) - val g = GRAD_3D[hash and 15] + val g = GRAD_3D[(hash and 15U).toInt()] return xd * g.x + yd * g.y + zd * g.z } fun gradCoord4D(seed: Int, x: Int, y: Int, z: Int, w: Int, xd: Double, yd: Double, zd: Double, wd: Double): Double { - var hash = seed - hash = hash xor X_PRIME * x - hash = hash xor Y_PRIME * y - hash = hash xor Z_PRIME * z - hash = hash xor W_PRIME * w + val hash = (uhash4D(seed, x, y, z, w) and 31U).toInt() - hash = hash * hash * hash * 60493 - hash = hash shr 13 xor hash - - hash = hash and 31 var a = yd var b = zd var c = wd // X,Y,Z @@ -83,57 +64,6 @@ fun gradCoord4D(seed: Int, x: Int, y: Int, z: Int, w: Int, xd: Double, yd: Doubl return (if (hash and 4 == 0) -a else a) + (if (hash and 2 == 0) -b else b) + if (hash and 1 == 0) -c else c } - -fun hash2D(seed: Int, x: Int, y: Int): Int { - var hash = seed - hash = hash xor X_PRIME * x - hash = hash xor Y_PRIME * y - - hash = hash * hash * hash * 60493 - hash = hash shr 13 xor hash - - return hash -} - -fun hash3D(seed: Int, x: Int, y: Int, z: Int): Int { - var hash = seed - hash = hash xor X_PRIME * x - hash = hash xor Y_PRIME * y - hash = hash xor Z_PRIME * z - - hash = hash * hash * hash * 60493 - hash = hash shr 13 xor hash - - return hash -} - -fun hash4D(seed: Int, x: Int, y: Int, z: Int, w: Int): Int { - var hash = seed - hash = hash xor X_PRIME * x - hash = hash xor Y_PRIME * y - hash = hash xor Z_PRIME * z - hash = hash xor W_PRIME * w - - hash = hash * hash * hash * 60493 - hash = hash shr 13 xor hash - return hash -} - - -fun valCoord1D(seed: Int, x: Int): Double { - var n = seed - n = n xor X_PRIME * x - return n * n * n * 60493 / 2147483648.0 -} - -fun valCoord2D(seed: Int, x: Int, y: Int): Double { - var n = seed - n = n xor X_PRIME * x - n = n xor Y_PRIME * y - - return n * n * n * 60493 / 2147483648.0 -} - fun valCoord3D(seed: Int, x: Int, y: Int, z: Int): Double { var n = seed n = n xor X_PRIME * x diff --git a/orx-noise/src/commonMain/kotlin/GradientPerturb.kt b/orx-noise/src/commonMain/kotlin/GradientPerturb.kt index 3fb4add2c..2bedc8fda 100644 --- a/orx-noise/src/commonMain/kotlin/GradientPerturb.kt +++ b/orx-noise/src/commonMain/kotlin/GradientPerturb.kt @@ -4,9 +4,11 @@ import org.openrndr.math.Vector2 import org.openrndr.math.Vector3 import org.openrndr.math.mix -fun gradientPerturbFractal(seed: Int, amplitude: Double = 1.0, frequency: Double = 2.0, - lacunarity: Double = 2.0, gain: Double = 0.5, - octaves: Int = 4, position: Vector3, interpolator: (Double) -> Double = ::quintic): Vector3 { +fun gradientPerturbFractal( + seed: Int, amplitude: Double = 1.0, frequency: Double = 2.0, + lacunarity: Double = 2.0, gain: Double = 0.5, + octaves: Int = 4, position: Vector3, interpolator: (Double) -> Double = ::quintic +): Vector3 { var seed_ = seed var amplitude_ = amplitude @@ -22,7 +24,13 @@ fun gradientPerturbFractal(seed: Int, amplitude: Double = 1.0, frequency: Double return p } -fun gradientPerturb(seed: Int, amplitude: Double, frequency: Double, position: Vector3, interpolator: (Double) -> Double = ::quintic): Vector3 { +fun gradientPerturb( + seed: Int, + amplitude: Double, + frequency: Double, + position: Vector3, + interpolator: (Double) -> Double = ::quintic +): Vector3 { val xf = position.x * frequency val yf = position.y * frequency val zf = position.z * frequency @@ -38,15 +46,15 @@ fun gradientPerturb(seed: Int, amplitude: Double, frequency: Double, position: V val ys = interpolator(yf - y0) val zs = interpolator(zf - z0) - var vec0 = Cell3D[hash3D(seed, x0, y0, z0) and 0xff] - var vec1 = Cell3D[hash3D(seed, x1, y0, z0) and 0xff] + var vec0 = Cell3D[(uhash3D(seed, x0, y0, z0) and 0xffU).toInt()] + var vec1 = Cell3D[(uhash3D(seed, x1, y0, z0) and 0xffU).toInt()] var lx0x = mix(vec0.x, vec1.x, xs) var ly0x = mix(vec0.y, vec1.y, xs) var lz0x = mix(vec0.z, vec1.z, xs) - vec0 = Cell3D[hash3D(seed, x0, y1, z0) and 0xff] - vec1 = Cell3D[hash3D(seed, x1, y1, z0) and 0xff] + vec0 = Cell3D[(uhash3D(seed, x0, y1, z0) and 0xffU).toInt()] + vec1 = Cell3D[(uhash3D(seed, x1, y1, z0) and 0xffU).toInt()] var lx1x = mix(vec0.x, vec1.x, xs) var ly1x = mix(vec0.y, vec1.y, xs) @@ -56,30 +64,32 @@ fun gradientPerturb(seed: Int, amplitude: Double, frequency: Double, position: V val ly0y = mix(ly0x, ly1x, ys) val lz0y = mix(lz0x, lz1x, ys) - vec0 = Cell3D[hash3D(seed, x0, y0, z1) and 0xff] - vec1 = Cell3D[hash3D(seed, x1, y0, z1) and 0xff] + vec0 = Cell3D[(uhash3D(seed, x0, y0, z1) and 0xffU).toInt()] + vec1 = Cell3D[(uhash3D(seed, x1, y0, z1) and 0xffU).toInt()] lx0x = mix(vec0.x, vec1.x, xs) ly0x = mix(vec0.y, vec1.y, xs) lz0x = mix(vec0.z, vec1.z, xs) - vec0 = Cell3D[hash3D(seed, x0, y1, z1) and 0xff] - vec1 = Cell3D[hash3D(seed, x1, y1, z1) and 0xff] + vec0 = Cell3D[(uhash3D(seed, x0, y1, z1) and 0xffU).toInt()] + vec1 = Cell3D[(uhash3D(seed, x1, y1, z1) and 0xffU).toInt()] lx1x = mix(vec0.x, vec1.x, xs) ly1x = mix(vec0.y, vec1.y, xs) lz1x = mix(vec0.z, vec1.z, xs) return position + Vector3( - mix(lx0y, mix(lx0x, lx1x, ys), zs), - mix(ly0y, mix(ly0x, ly1x, ys), zs), - mix(lz0y, mix(lz0x, lz1x, ys), zs) + mix(lx0y, mix(lx0x, lx1x, ys), zs), + mix(ly0y, mix(ly0x, ly1x, ys), zs), + mix(lz0y, mix(lz0x, lz1x, ys), zs) ) * amplitude } -fun gradientPerturbFractal(seed: Int, amplitude: Double = 1.0, frequency: Double = 2.0, - lacunarity: Double = 2.0, gain: Double = 0.5, - octaves: Int = 4, position: Vector2, interpolator: (Double) -> Double = ::quintic): Vector2 { +fun gradientPerturbFractal( + seed: Int, amplitude: Double = 1.0, frequency: Double = 2.0, + lacunarity: Double = 2.0, gain: Double = 0.5, + octaves: Int = 4, position: Vector2, interpolator: (Double) -> Double = ::quintic +): Vector2 { var seed_ = seed var amplitude_ = amplitude @@ -95,7 +105,13 @@ fun gradientPerturbFractal(seed: Int, amplitude: Double = 1.0, frequency: Double return p } -fun gradientPerturb(seed: Int, amplitude: Double, frequency: Double, position: Vector2, interpolator: (Double) -> Double = ::quintic): Vector2 { +fun gradientPerturb( + seed: Int, + amplitude: Double, + frequency: Double, + position: Vector2, + interpolator: (Double) -> Double = ::quintic +): Vector2 { val xf = position.x * frequency val yf = position.y * frequency val x0 = xf.fastFloor() @@ -106,21 +122,21 @@ fun gradientPerturb(seed: Int, amplitude: Double, frequency: Double, position: V val xs = interpolator(xf - x0) val ys = interpolator(yf - y0) - var vec0 = Cell2D[hash2D(seed, x0, y0) and 0xff] - var vec1 = Cell2D[hash2D(seed, x1, y0) and 0xff] + var vec0 = Cell2D[(uhash2D(seed, x0, y0) and 0xffU).toInt()] + var vec1 = Cell2D[(uhash2D(seed, x1, y0) and 0xffU).toInt()] val lx0x = mix(vec0.x, vec1.x, xs) val ly0x = mix(vec0.y, vec1.y, xs) - vec0 = Cell2D[hash2D(seed, x0, y1) and 0xff] - vec1 = Cell2D[hash2D(seed, x1, y1) and 0xff] + vec0 = Cell2D[(uhash2D(seed, x0, y1) and 0xffU).toInt()] + vec1 = Cell2D[(uhash2D(seed, x1, y1) and 0xffU).toInt()] val lx1x = mix(vec0.x, vec1.x, xs) val ly1x = mix(vec0.y, vec1.y, xs) return position + Vector2( - mix(lx0x, lx1x, ys), - mix(ly0x, ly1x, ys) + mix(lx0x, lx1x, ys), + mix(ly0x, ly1x, ys) ) * amplitude } \ No newline at end of file diff --git a/orx-noise/src/commonMain/kotlin/UHash.kt b/orx-noise/src/commonMain/kotlin/UHash.kt new file mode 100644 index 000000000..2cad5717d --- /dev/null +++ b/orx-noise/src/commonMain/kotlin/UHash.kt @@ -0,0 +1,41 @@ +package org.openrndr.extra.noise + +/** + * uniform hash function + * https://nullprogram.com/blog/2018/07/31/ + */ +fun uhash11(x: UInt): UInt { + var a = x + a = a xor (a shr 16) + a *= 0x7feb352du + a = a xor (a shr 15) + a *= 0x846ca68bu + a = a xor (a shr 16) + return a +} + +fun uhash1D(seed: Int, x: Int): UInt = uhash11(seed.toUInt() + uhash11(x.toUInt())) +fun uhash2D(seed: Int, x: Int, y: Int): UInt = uhash11(seed.toUInt() + uhash11(y.toUInt() + uhash11(x.toUInt()))) +fun uhash3D(seed: Int, x: Int, y: Int, z: Int): UInt = + uhash11(seed.toUInt() + uhash11(z.toUInt() + uhash11(x.toUInt() + uhash11(y.toUInt())))) + +fun uhash4D(seed: Int, x: Int, y: Int, z: Int, w: Int): UInt = + uhash11(seed.toUInt() + uhash11(z.toUInt() + uhash11(z.toUInt() + uhash11(x.toUInt() + uhash11(y.toUInt()))))) + + +fun fhash1D(seed: Int, x: Int): Double = uhash1D(seed, x).toDouble() / UInt.MAX_VALUE.toDouble() +fun fhash2D(seed: Int, x: Int, y: Int): Double = uhash2D(seed, x, y).toDouble() / UInt.MAX_VALUE.toDouble() +fun fhash3D(seed: Int, x: Int, y: Int, z: Int): Double = + uhash3D(seed, x, y, z).toDouble() / UInt.MAX_VALUE.toDouble() + +fun fhash4D(seed: Int, x: Int, y: Int, z: Int, w :Int): Double = + uhash4D(seed, x, y, z, w).toDouble() / UInt.MAX_VALUE.toDouble() + + +fun fshash1D(seed: Int, x: Int): Double = 2.0 * uhash1D(seed, x).toDouble() / UInt.MAX_VALUE.toDouble() - 1.0 +fun fshash2D(seed: Int, x: Int, y: Int): Double = 2.0 * uhash2D(seed, x, y).toDouble() / UInt.MAX_VALUE.toDouble() - 1.0 +fun fshash3D(seed: Int, x: Int, y: Int, z: Int): Double = + 2.0*uhash3D(seed, x, y, z).toDouble() / UInt.MAX_VALUE.toDouble() - 1.0 + +fun fshash4D(seed: Int, x: Int, y: Int, z: Int, w :Int): Double = + 2.0 * uhash4D(seed, x, y, z, w).toDouble() / UInt.MAX_VALUE.toDouble() - 1.0 diff --git a/orx-noise/src/commonMain/kotlin/ValueNoise2D.kt b/orx-noise/src/commonMain/kotlin/ValueNoise2D.kt index 26d3c3695..d4e052c28 100644 --- a/orx-noise/src/commonMain/kotlin/ValueNoise2D.kt +++ b/orx-noise/src/commonMain/kotlin/ValueNoise2D.kt @@ -25,8 +25,8 @@ inline fun value(seed: Int, x: Double, y: Double, crossinline interpolation: (Do val xs = interpolation(x - x0) val ys = interpolation(y - y0) - val xf0 = mix(valCoord2D(seed, x0, y0), valCoord2D(seed, x1, y0), xs) - val xf1 = mix(valCoord2D(seed, x0, y1), valCoord2D(seed, x1, y1), xs) + val xf0 = mix(fshash2D(seed, x0, y0), fshash2D(seed, x1, y0), xs) + val xf1 = mix(fshash2D(seed, x0, y1), fshash2D(seed, x1, y1), xs) return mix(xf0, xf1, ys) } diff --git a/orx-noise/src/commonMain/kotlin/ValueNoise3D.kt b/orx-noise/src/commonMain/kotlin/ValueNoise3D.kt index 8c40da5c3..964ccaec1 100644 --- a/orx-noise/src/commonMain/kotlin/ValueNoise3D.kt +++ b/orx-noise/src/commonMain/kotlin/ValueNoise3D.kt @@ -28,11 +28,11 @@ inline fun value(seed: Int, x: Double, y: Double, z: Double, crossinline interpo val ys = interpolation(y - y0) val zs = interpolation(z - z0) + val xf00 = mix(fshash3D(seed, x0, y0, z0), fshash3D(seed, x1, y0, z0), xs) + val xf10 = mix(fshash3D(seed, x0, y1, z0), fshash3D(seed, x1, y1, z0), xs) + val xf01 = mix(fshash3D(seed, x0, y0, z1), fshash3D(seed, x1, y0, z1), xs) + val xf11 = mix(fshash3D(seed, x0, y1, z1), fshash3D(seed, x1, y1, z1), xs) - val xf00 = mix(valCoord3D(seed, x0, y0, z0), valCoord3D(seed, x1, y0, z0), xs) - val xf10 = mix(valCoord3D(seed, x0, y1, z0), valCoord3D(seed, x1, y1, z0), xs) - val xf01 = mix(valCoord3D(seed, x0, y0, z1), valCoord3D(seed, x1, y0, z1), xs) - val xf11 = mix(valCoord3D(seed, x0, y1, z1), valCoord3D(seed, x1, y1, z1), xs) val yf0 = mix(xf00, xf10, ys) val yf1 = mix(xf01, xf11, ys) diff --git a/orx-noise/src/jvmDemo/kotlin/DemoCubicNoise2D01.kt b/orx-noise/src/jvmDemo/kotlin/DemoCubicNoise2D01.kt new file mode 100644 index 000000000..b834d1170 --- /dev/null +++ b/orx-noise/src/jvmDemo/kotlin/DemoCubicNoise2D01.kt @@ -0,0 +1,21 @@ +import org.openrndr.application +import org.openrndr.color.ColorRGBa +import org.openrndr.extra.noise.* + +fun main() { + application { + program { + extend { + drawer.points { + for (y in 0 until height) { + for (x in 0 until width) { + val c = cubicHermite3D(100, (x + y) * 0.04, (x - y) * 0.04, seconds * 1.0) * 0.5 + 0.5 + fill = ColorRGBa(c, c, c, 1.0) + point(x.toDouble(), y.toDouble()) + } + } + } + } + } + } +} \ No newline at end of file diff --git a/orx-noise/src/jvmDemo/kotlin/DemoUHash01.kt b/orx-noise/src/jvmDemo/kotlin/DemoUHash01.kt new file mode 100644 index 000000000..42632f29d --- /dev/null +++ b/orx-noise/src/jvmDemo/kotlin/DemoUHash01.kt @@ -0,0 +1,26 @@ +import org.openrndr.application +import org.openrndr.color.ColorRGBa +import org.openrndr.drawImage +import org.openrndr.extra.noise.* + +fun main() { + application { + program { + + + extend { + drawer.points { + for (y in 0 until height) { + for (x in 0 until width) { + val c = fhash3D(100, x + (seconds*60.0).toInt(), y, (0).toInt()) + //val u = uhash11(x.toUInt()).toDouble() / UInt.MAX_VALUE.toDouble() + fill = ColorRGBa(c, c, c, 1.0) + point(x.toDouble(), y.toDouble()) + } + } + } + + } + } + } +} \ No newline at end of file diff --git a/orx-noise/src/jvmDemo/kotlin/DemoValueNoise2D01.kt b/orx-noise/src/jvmDemo/kotlin/DemoValueNoise2D01.kt new file mode 100644 index 000000000..cd40521be --- /dev/null +++ b/orx-noise/src/jvmDemo/kotlin/DemoValueNoise2D01.kt @@ -0,0 +1,21 @@ +import org.openrndr.application +import org.openrndr.color.ColorRGBa +import org.openrndr.extra.noise.* + +fun main() { + application { + program { + extend { + drawer.points { + for (y in 0 until height) { + for (x in 0 until width) { + val c = valueQuintic3D(100, (x + y) * 0.04, (x - y) * 0.04, seconds * 0.1) * 0.5 + 0.5 + fill = ColorRGBa(c, c, c, 1.0) + point(x.toDouble(), y.toDouble()) + } + } + } + } + } + } +} \ No newline at end of file