Skip to content
Shane Saxon edited this page Mar 30, 2019 · 113 revisions

ANTz at a Glance!

ANTz visualization engine bridges bio-cybernetics, digital arts & data science.

Cyberspace breaths ultra-low-latency to create that liquid-real experience. Our core engine is a psuedo-state-machine, written from scratch in plain C to minimize latency, flow bandwidth and maximize processing power. It's rock-solid, forged through decades of hard work in live Visual FX, Machine Control and high-dimensional Data Analysis.

The Architecture is based on the Neural Physics Engine (NPE) implementation of Hyperglyphs. With a minimalist cross-platform approach, it's inherently adaptable and naturally future-proof. OpenGL is the most significant dependency, and even it could be substituted. The Native Scene Graph is basic to work with and uses standard DB tables or common CSV files.

User Docs

Quickstart

  • Download unzip and simply run the 'antz' app.
  • Press '1' key to viz (in app) help docs.
  • Click on a (3D) doc object and press 'U' key to open it!
  • Command 'cheatsheet' is in the apps 'doc' folder.

User Guides

Import & Export

Developer

Dev Guides

API's

Roadmap

Disclaimer: Hardware libraries often need to be obtained directly from the vendor. Also, you may need to get 'NON-public' ANTz source code by contacting us.

Clone this wiki locally