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scene.frag.glsl
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scene.frag.glsl
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#version 430
/**/
#extension GL_ARB_shading_language_include : enable
#include "common.h"
// must match cadscene
struct Side {
vec4 ambient;
vec4 diffuse;
vec4 specular;
vec4 emissive;
};
struct Material {
Side sides[2];
Side _pad[2];
};
layout(std140,binding=UBO_MATERIAL) uniform materialBuffer {
#if USE_INDEXING
Material materials[256];
#else
Material materials[1];
#endif
};
in Interpolants {
vec3 wPos;
vec3 wNormal;
#if USE_INDEXING
flat ivec2 assigns;
#endif
#if !defined(WIREMODE)
flat int wireMode;
#endif
} IN;
#if !defined(WIREMODE)
int wireMode = IN.wireMode;
#else
int wireMode = WIREMODE;
#endif
layout(location=0,index=0) out vec4 out_Color;
vec4 shade(const Side side)
{
vec4 color = side.ambient + side.emissive;
vec3 eyePos = vec3(scene.viewMatrixIT[0].w,scene.viewMatrixIT[1].w,scene.viewMatrixIT[2].w);
vec3 lightDir = normalize( scene.wLightPos.xyz - IN.wPos);
vec3 viewDir = normalize( eyePos - IN.wPos);
vec3 halfDir = normalize(lightDir + viewDir);
vec3 normal = normalize(IN.wNormal) * (gl_FrontFacing ? 1 : -1);
color += side.diffuse * max(dot(normal,lightDir),0);
color += side.specular * pow(max(0,dot(normal,halfDir)),16);
return color;
}
void main()
{
int mi = 0;
#if USE_INDEXING
mi = IN.assigns.y;
#endif
out_Color = shade(materials[mi].sides[gl_FrontFacing ? 1 : 0]);
if (wireMode != 0){
out_Color = materials[mi].sides[0].diffuse*1.5 + 0.3;
}
}
/*-----------------------------------------------------------------------
Copyright (c) 2014, NVIDIA. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Neither the name of its contributors may be used to endorse
or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-----------------------------------------------------------------------*/