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I need to decide if the game should tend towards a more roguelike or -lite experience. Currently there is no preferred decision as both could be interesting to play, yet currently it seems to me that a roguelite is easier to design "correctly" in terms of balance and replayability.
(When I use the terms roguelike & -lite, I mostly refer to meta-progression only)
The text was updated successfully, but these errors were encountered:
I need to decide if the game should tend towards a more roguelike or -lite experience. Currently there is no preferred decision as both could be interesting to play, yet currently it seems to me that a roguelite is easier to design "correctly" in terms of balance and replayability.
(When I use the terms roguelike & -lite, I mostly refer to meta-progression only)
The text was updated successfully, but these errors were encountered: