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HomeScreen.cs
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HomeScreen.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BarberoDormilon
{
public partial class HomeScreen : Form
{
int nClients = 0;
// Duration in Milliseconds
int haircutMinDuration = 1000;
int haircutMaxDuration = 4000;
String colorEmpty = "YellowGreen";
String colorOccupied = "DarkRed";
String msgIdle = "DURMIENDO";
String msgBussy = "TRABAJANDO";
String bussyMsg = "¡ESTA LLENO! REGRESO LUEGO";
Random randomInt = new Random();
public HomeScreen(int nClients)
{
this.nClients = nClients;
InitializeComponent();
updateVisualChairs(nClients);
}
private void queue()
{
if (nClients == 3)
{
WorkerQueue.ReportProgress(1);
return;
}
nClients++;
WorkerQueue.ReportProgress(0);
}
private void dequeue()
{
nClients--;
}
private void showBussyMessage()
{
LBL_Message.Text = bussyMsg;
this.Refresh();
Thread.Sleep(2000);
LBL_Message.Text = "";
this.Refresh();
}
private void updateVisualChairs(int nClients)
{
switch (nClients)
{
case 0:
changeChairState(LBL_P1, true);
changeChairState(LBL_P2, true);
changeChairState(LBL_P3, true);
break;
case 1:
changeChairState(LBL_P1, false);
changeChairState(LBL_P2, true);
changeChairState(LBL_P3, true);
break;
case 2:
changeChairState(LBL_P1, false);
changeChairState(LBL_P2, false);
changeChairState(LBL_P3, true);
break;
case 3:
changeChairState(LBL_P1, false);
changeChairState(LBL_P2, false);
changeChairState(LBL_P3, false);
break;
default: break;
}
this.Refresh();
}
private void changeChairState(Label lbl, bool empty)
{
String color = empty ? colorEmpty : colorOccupied;
lbl.BackColor = Color.FromName(color);
}
private void changeBarberState(bool idle)
{
String color = idle ? colorEmpty : colorOccupied;
String msg = idle ? msgIdle : msgBussy;
LBL_Barber.BackColor = Color.FromName(color);
LBL_Barber.Text = msg;
this.Refresh();
}
private void BTN_Start_Click(object sender, EventArgs e)
{
BTN_Start.Enabled = false;
BTN_Exit.Enabled = true;
BTN_NewClient.Enabled = true;
WorkerBarber.RunWorkerAsync();
}
private void BTN_Exit_Click(object sender, EventArgs e)
{
WorkerBarber.CancelAsync();
WorkerQueue.CancelAsync();
BTN_Start.Enabled = true;
BTN_Exit.Enabled = false;
BTN_NewClient.Enabled = false;
}
private void barberStartWorking()
{
if (nClients > 0)
{
WorkerBarber.ReportProgress(1);
dequeue();
int haircutDuration = randomInt.Next(haircutMinDuration, haircutMaxDuration);
Thread.Sleep(haircutDuration);
}
else
{
WorkerBarber.ReportProgress(0);
}
}
private void WorkerBarber_DoWork(object sender, DoWorkEventArgs e)
{
while (true)
{
barberStartWorking();
if (WorkerBarber.CancellationPending == true)
{
e.Cancel = true;
break;
}
}
}
private void WorkerBarber_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// 0 for Idle, 1 for Bussy
int workerState = e.ProgressPercentage;
bool idle = true;
switch (workerState)
{
case 0: idle = true; WorkerBarber.CancelAsync(); break;
case 1: idle = false; break;
default: break;
}
changeBarberState(idle);
updateVisualChairs(nClients);
}
private void WorkerQueue_DoWork(object sender, DoWorkEventArgs e)
{
queue();
WorkerQueue.CancelAsync();
if (WorkerQueue.CancellationPending == true)
{
e.Cancel = true;
return;
}
}
private void WorkerQueue_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// 0 for Update, 1 for Full
int workerState = e.ProgressPercentage;
switch (workerState)
{
case 0: updateVisualChairs(nClients); break;
case 1: showBussyMessage(); break;
default: break;
}
}
private void BTN_NewClient_Click(object sender, EventArgs e)
{
queue();
if (WorkerBarber.IsBusy != true)
{
WorkerBarber.RunWorkerAsync();
}
}
}
}