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look into using a better GLSL RNG: https://stackoverflow.com/a/17479300
PCG RNG: https://www.pcg-random.org/download.html#minimal-c-implementation
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Starting out by lowering the default global random seed from 32 to something below 10.
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look into using a better GLSL RNG:
https://stackoverflow.com/a/17479300
PCG RNG:
https://www.pcg-random.org/download.html#minimal-c-implementation
The text was updated successfully, but these errors were encountered: