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Features and Questions #51
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Can you describe in more detail about the admin command how it should work? |
Right now, Stonks admin command only have 1 subcommand:
So to create a new admin's offer, you would use |
It turns out that to add 100 products, I have to run 200 commands (for buying and selling). Will this be convenient for creating a market? |
I'm trying to keep the structure where the service and interface are 2 separate things. It is possible to add For the automation part, you can generate commands into a single |
Yes, I remembered that you wanted to separate the service and the interface. What if the service uses this pricing configuration? (That is, make a separate config for the service) And in general, would you be interested in implementing this? Or don't you have time for this? Perhaps it would be easier for me to write what we are talking about in JS (I know JS mostly and have seen the KubeJS project) |
My alternative solution is to improve the "product construction data" to accept complex objects instead of just string. The initial idea of construction data is to construct the product as item or "countable objects", but it can be used for defining further info about the product, like fixed price for example. |
Ok, i see. In any case, this covers this feature, please tell me if we should expect it in the near future or are you currently working on other projects? |
Yeah well, I am working on other projects right now (not related to Minecraft) but if anyone want to make a pull request, please make a PR to |
Regarding the 2nd question. For example, now diamond-economy (https://modrinth.com/mod/diamond-economy) is running on 1.20.6 and fabric. How can I link it? There is no information about the adapter either https://github.com/IAmSneak/diamond-economy, how can you find out which one they use? |
for example i tryied to do:
or
and i have a warn:
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diamond-economy doesn't seem to use Common Economy API, so the adapter doesn't work. |
Yeah I would say the number of mods that uses Patbox's Common Economy API is really small (like, next to none). You can try porting BasiqueEvangelist's common bridge to 1.20.6 (usually it's just version bump) and use that. Or I can try adding new economy adapter that consume items, like gold, emerald or diamond for example. One of many problems in server-side Fabric right now is not enough people using server-side mods, so I don't have enough info on which API/mods I should provide official support. I'd love to improve this situation someday, but right now, it looks like the whole server-side modding scene is targeted at users with modding knowledge. Tasks:
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Right now you have a working gui for managing the buying and selling of items between players. Therefore, I have several questions:
How difficult is it and would you like to do such an implementation? (in fact, this can already be implemented like this - create an Admin Shop character and make a demand and offer for sale of 9999999 items, but the implementation described above would simplify everything many times over.
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