2.0.0 (2023-03-24)
- update namespaces and assemblies (20a4d51)
- add extensions to find interface implements (a61e665)
- additional assemblies and namespaces created
Both GroupGameObjects and ScriptingDefineSymbolsHelper classes were moved to the MyGameDevTools.Tooling namespace and assembly. All the attributes have been moved to the MyGameDevTools.Attributes namespace and assembly.
1.4.0 (2022-10-25)
- Add missing persist-credentials to workflow (cd288e6)
- Add CI configuration (27eb0fc)
1.3.1 - 2022-10-24
- Added: OpenUPM documentation.
1.3.0 - 2022-10-03
- Changed: Updated organization name to comply with Unity Package Guidelines.
- Fixed: Updated assembly definition and namespaces names to reflect the organization name changes.
1.2.0 - 2022-09-13
- Changed: Moved repository to My Unity Tools organization
- Changed: Updated package name and author
1.1.0 - 2022-07-06
- Changed: Updated package name to
My Unity Tools - Extensions
. - Changed: Updated asmdef files to add the
Extensions
namespace:mygamedevtools
->mygamedevtools.Extensions
. - Added:
ScriptingDefineSymbolsHelper
to help managing scripting define symbols.
1.0.0 - 2022-02-22
- Added:
LabeledArrayAttribute
andLabeledArrayDrawer
to allow labeling array elements. - Added:
ReadOnlyAttribute
andReadOnlyDrawer
to prevent editing the field in the inspector. - Added:
SceneFieldAttribute
andSceneFieldDrawer
to allow dragging scene references to fields in the inspector. - Added:
DebugExtensions
to help debugging arrays and collections. - Added:
GameObjectExtensions
to help with commonGameObject
operations.