diff --git a/src/LudusaviPlaynite.cs b/src/LudusaviPlaynite.cs index f5826e3..d591cd7 100644 --- a/src/LudusaviPlaynite.cs +++ b/src/LudusaviPlaynite.cs @@ -1,5 +1,4 @@ -using ByteSizeLib; -using Newtonsoft.Json; +using Newtonsoft.Json; using Playnite.SDK; using Playnite.SDK.Models; using Playnite.SDK.Plugins; diff --git a/src/LudusaviPlayniteSettings.cs b/src/LudusaviPlayniteSettings.cs index 04d424f..fb6e014 100644 --- a/src/LudusaviPlayniteSettings.cs +++ b/src/LudusaviPlayniteSettings.cs @@ -2,9 +2,6 @@ using Playnite.SDK; using System; using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; using System.ComponentModel; using System.IO; diff --git a/src/LudusaviPlayniteSettingsView.xaml.cs b/src/LudusaviPlayniteSettingsView.xaml.cs index c692771..8f3f9a3 100644 --- a/src/LudusaviPlayniteSettingsView.xaml.cs +++ b/src/LudusaviPlayniteSettingsView.xaml.cs @@ -1,23 +1,5 @@ -using Microsoft.Win32; -using System; -using System.Collections.Generic; -using System.Diagnostics; -using System.Linq; -using System.Text; -using System.Text.RegularExpressions; -using System.Threading.Tasks; -using System.Windows; +using System.Windows; using System.Windows.Controls; -using System.Windows.Data; -using System.Windows.Documents; -using System.Windows.Input; -using System.Windows.Media; -using System.Windows.Media.Imaging; -using System.Windows.Navigation; -using System.Windows.Shapes; -using Playnite.SDK; -using Playnite.SDK.Plugins; -using Playnite.SDK.Models; namespace LudusaviPlaynite { diff --git a/src/Models.cs b/src/Models.cs index 6818fcd..d9186d6 100644 --- a/src/Models.cs +++ b/src/Models.cs @@ -1,5 +1,4 @@ using Newtonsoft.Json; -using Playnite.SDK.Models; using System; using System.Collections.Generic; diff --git a/src/Translator.cs b/src/Translator.cs index 3bcb1a9..ca78b19 100644 --- a/src/Translator.cs +++ b/src/Translator.cs @@ -2,7 +2,6 @@ using Linguini.Bundle; using Linguini.Bundle.Builder; using Linguini.Shared.Types.Bundle; -using Playnite.SDK.Models; using System; using System.Collections.Generic; using System.Globalization;