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OPVPOutputDev.h
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OPVPOutputDev.h
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//========================================================================
//
// OPVPOutputDev.h
//
// Copyright 2005 AXE,Inc.
//
//========================================================================
#ifndef OPVPOUTPUTDEV_H
#define OPVPOUTPUTDEV_H
#include <config.h>
#ifdef HAVE_CPP_POPPLER_VERSION_H
#include "cpp/poppler-version.h"
#endif
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#if POPPLER_VERSION_MINOR < 73
#include "goo/gtypes.h"
#endif
#include "splash/SplashTypes.h"
#include "config.h"
#include "OutputDev.h"
#include "GfxState.h"
#include "GfxFont.h"
class GfxState;
class GfxPath;
class Gfx8BitFont;
class SplashBitmap;
class OPRS;
class OPVPSplashPath;
class SplashPattern;
class SplashFontEngine;
class SplashFont;
class T3FontCache;
struct T3FontCacheTag;
struct T3GlyphStack;
struct GfxRGB;
//------------------------------------------------------------------------
// number of Type 3 fonts to cache
#define splashOutT3FontCacheSize 8
//------------------------------------------------------------------------
// OPVPOutputDev
//------------------------------------------------------------------------
class OPVPOutputDev: public OutputDev {
public:
// Constructor.
OPVPOutputDev();
// Second Constructor
int init(SplashColorMode colorModeA, bool colorProfile, bool reverseVideoA,
SplashColor paperColorA,
const char *driverName, int outputFD,
const char *printerModel,
int nOptions,
const char *optionKeys[], const char *optionVals[]);
// Destructor.
virtual ~OPVPOutputDev();
//----- get info about output device
// Does this device use upside-down coordinates?
// (Upside-down means (0,0) is the top left corner of the page.)
virtual bool upsideDown() { return true; }
// Does this device use drawChar() or drawString()?
virtual bool useDrawChar() { return true; }
// Does this device use beginType3Char/endType3Char? Otherwise,
// text in Type 3 fonts will be drawn with drawChar/drawString.
virtual bool interpretType3Chars() { return true; }
//----- initialization and control
// Start a page.
virtual void startPage(int pageNum, GfxState *state);
// End a page.
virtual void endPage();
//----- save/restore graphics state
virtual void saveState(GfxState *state);
virtual void restoreState(GfxState *state);
//----- update graphics state
virtual void updateAll(GfxState *state);
virtual void updateCTM(GfxState *state, double m11, double m12,
double m21, double m22, double m31, double m32);
virtual void updateLineDash(GfxState *state);
virtual void updateFlatness(GfxState *state);
virtual void updateLineJoin(GfxState *state);
virtual void updateLineCap(GfxState *state);
virtual void updateMiterLimit(GfxState *state);
virtual void updateLineWidth(GfxState *state);
virtual void updateFillColor(GfxState *state);
virtual void updateStrokeColor(GfxState *state);
//----- update text state
virtual void updateFont(GfxState *state);
//----- path painting
virtual void stroke(GfxState *state);
virtual void fill(GfxState *state);
virtual void eoFill(GfxState *state);
//----- path clipping
virtual void clip(GfxState *state);
virtual void eoClip(GfxState *state);
virtual void clipToStrokePath(GfxState *state);
//----- text drawing
virtual void drawChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
CharCode code, int nBytes, Unicode *u, int uLen);
virtual bool beginType3Char(GfxState *state, double x, double y,
double dx, double dy,
CharCode code, Unicode *u, int uLen);
virtual void endType3Char(GfxState *state);
virtual void endTextObject(GfxState *state);
//----- image drawing
virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, bool invert,
bool interpolate,
bool inlineImg);
virtual void drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
bool interpolate,
int *maskColors, bool inlineImg);
virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
bool interpolate,
Stream *maskStr, int maskWidth, int maskHeight,
bool maskInvert, bool maskeInterpolate);
virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
bool interpolate,
Stream *maskStr,
int maskWidth, int maskHeight,
GfxImageColorMap *maskColorMap,
bool maskInterpolate);
//----- Type 3 font operators
virtual void type3D0(GfxState *state, double wx, double wy);
virtual void type3D1(GfxState *state, double wx, double wy,
double llx, double lly, double urx, double ury);
//----- special access
// Called to indicate that a new PDF document has been loaded.
void startDoc(XRef *xrefA);
bool isReverseVideo() { return reverseVideo; }
// Get the bitmap and its size.
SplashBitmap *getBitmap() { return bitmap; }
int getBitmapWidth();
int getBitmapHeight();
// Get the Splash object.
OPRS *getOPRS() { return oprs; }
// XOR a rectangular region in the bitmap with <pattern>. <pattern>
// is passed to Splash::setFillPattern, so it should not be used
// after calling this function.
void xorRectangle(int x0, int y0, int x1, int y1, SplashPattern *pattern);
// Set the Splash fill color.
void setFillColor(int r, int g, int b);
void setUnderlayCbk(void (*cbk)(void *data), void *data)
{ underlayCbk = cbk; underlayCbkData = data; }
int OPVPStartJob(char *jobInfo);
int OPVPEndJob();
int OPVPStartDoc(char *docInfo);
int OPVPEndDoc();
int OPVPStartPage(char *pageInfo, int rasterWidth, int rasterHeight);
int OPVPEndPage();
int outSlice();
virtual void psXObject(Stream *psStream, Stream *level1Stream);
void setScale(double w, double h, double leftMarginA, double bottomMarginA,
int rotateA, int yoffsetA, int sliceHeightA);
private:
SplashPattern *getColor(GfxGray gray, GfxRGB *rgb);
OPVPSplashPath *convertPath(GfxState *state, GfxPath *path);
void drawType3Glyph(T3FontCache *t3Font,
T3FontCacheTag *tag, Guchar *data,
double x, double y);
void patternFillChar(GfxState *state,
double x, double y, CharCode code);
static bool imageMaskSrc(void *data, SplashColorPtr line);
static bool imageSrc(void *data, SplashColorPtr line,
Guchar *alphaLine);
static bool alphaImageSrc(void *data, SplashColorPtr line,
Guchar *alphaLine);
static bool maskedImageSrc(void *data, SplashColorPtr line,
Guchar *alphaLine);
OPVPSplashPath *bitmapToPath(SplashBitmap *bitmapA, int width, int height);
void closeAllSubPath(OPVPSplashPath *path);
void patternFillImageMask(GfxState *state,
SplashImageMaskSource src, void *srcData, int w, int h, SplashCoord *mat);
void doUpdateFont(GfxState *state);
void transLineDash(GfxState *state, SplashCoord **adash,
int *adashLength, SplashCoord *aphase);
void updateSplashLineDash(GfxState *state, Splash *splash);
SplashColorMode colorMode;
bool reverseVideo; // reverse video mode
SplashColor paperColor; // paper color
XRef *xref; // xref table for current document
SplashBitmap *bitmap;
OPRS *oprs;
SplashFontEngine *fontEngine;
T3FontCache * // Type 3 font cache
t3FontCache[splashOutT3FontCacheSize];
int nT3Fonts; // number of valid entries in t3FontCache
T3GlyphStack *t3GlyphStack; // Type 3 glyph context stack
SplashFont *font; // current font
bool needFontUpdate; // set when the font needs to be updated
OPVPSplashPath *textClipPath; // clipping path built with text object
void (*underlayCbk)(void *data);
void *underlayCbkData;
double fontMat[4];
double scaleWidth, scaleHeight;
int paperWidth, paperHeight;
double leftMargin, bottomMargin;
int rotate;
int yoffset;
int sliceHeight;
};
#endif