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The WebRTC media engine is significantly nerfed compared to the Native media engine, lacking features such as threshold based noise activity, and has significantly worse Krisp quality.
A Hybrid Media Engine would use components of the native media engine for voice and camera, and use components of the WebRTC media engine for screenshare.
Research feasibility of using Native voice with WebRTC screenshare
Implement a Hybrid Media Engine
The text was updated successfully, but these errors were encountered:
The WebRTC media engine is significantly nerfed compared to the Native media engine, lacking features such as threshold based noise activity, and has significantly worse Krisp quality.
A Hybrid Media Engine would use components of the native media engine for voice and camera, and use components of the WebRTC media engine for screenshare.
The text was updated successfully, but these errors were encountered: