diff --git a/CHANGELOG.md b/CHANGELOG.md index 3928d222..aead6a29 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,24 +1,40 @@ # Changelog -## 2.1.0 (Unreleased) +## 2.1.0 New Features * moderngl and moderngl-window integration for imgui thought the pyimgui project. + This is fairly experimental and the rendered should probably be moved to the pyimgui project soon -> Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies). +> Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies) -* Compute shader support. -* Shader errors should now report the error line more accurately +* Compute shader support. `WindowConfig.load_compute_shader` and added `compute_shader` parameter for `ProgramDescription`. +* Shaders now support `#include` up to a maximum of 100 levels +* Added support for gif anim. This can be loaded as a `Texture` or `TextureArray` +* Added support for loading cube maps +* `WindowConfig.run()` shortcut +* Each window backend now has a `name` property so the user can easily detect what window type they are given +* `WindowConfig` now as a `vsync` property so the user can easily control this from python code +* Scene: New methods to find materials and node by name + +Slightly Breaking Changes + +* All windows now use 0 samples (MSAA) by default. The default `samples = 4` caused way too much issues + for people with older integrated gpus and when doing headless rendering when multisampling is not supported. Bug fixes * Fixed several issues with glft2 scenes and object orientation * pyglet window: Fixed incorrect mouse position on retina screens and windows with pixel ratio > 1. -* Shader loader did not properly ignore lines with comments +* sdl2: mouse press/release events was reversed +* pygame2: Fix broken mouse wheel reading +* glfw: Incorrect mapping of BACKSPACE key +* glfw: Fixed an issue not setting vsync properly¨ +* headless: We now call `ctx.finish()` in `swap_buffers` +* Shader errors should now report the error line more accurately * Various typo fixes -* sdl2 mouse press/release events was reversed ## 2.0.5