You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Recently found this asset during some research into rendering DICOM images in Unity for a client project. They essentially have a dataset that they wish to have running on mobile with the basic ability to rotate the model, and slide it from above, which your plugin is more than capable of doing.
However, running a sample dataset on mobile with a simple camera rotation via swiping is quite heavy/laggy. Could you offer any pointers on how we may optimize this?
Currently running on Unity 6, URP using FidelityFX (as I saw you mention it was a possible optimization, which helps a bit) and the volumerenderobject is just the default settings using MIP.
Thank you!
The text was updated successfully, but these errors were encountered:
Hi!
Recently found this asset during some research into rendering DICOM images in Unity for a client project. They essentially have a dataset that they wish to have running on mobile with the basic ability to rotate the model, and slide it from above, which your plugin is more than capable of doing.
However, running a sample dataset on mobile with a simple camera rotation via swiping is quite heavy/laggy. Could you offer any pointers on how we may optimize this?
Currently running on Unity 6, URP using FidelityFX (as I saw you mention it was a possible optimization, which helps a bit) and the volumerenderobject is just the default settings using MIP.
Thank you!
The text was updated successfully, but these errors were encountered: