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myStack.h
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myStack.h
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#ifndef H_StackType
#define H_StackType
#include <iostream>
#include <cassert>
#include "stackADT.h"
using namespace std;
template <class Type>
class stackType : public stackADT<Type>
{
public:
const stackType<Type>& operator=(const stackType<Type>&);
//Overload the assignment operator.
void initializeStack();
//Function to initialize the stack to an empty state.
//Postcondition: stackTop = 0
bool isEmptyStack() const;
//Function to determine whether the stack is empty.
//Postcondition: Returns true if the stack is empty,
// otherwise returns false.
bool isFullStack() const;
//Function to determine whether the stack is full.
//Postcondition: Returns true if the stack is full,
// otherwise returns false.
void push(const Type& newItem);
//Function to add newItem to the stack.
//Precondition: The stack exists and is not full.
//Postcondition: The stack is changed and newItem
// is added to the top of the stack.
Type top() const;
//Function to return the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: If the stack is empty, the program
// terminates; otherwise, the top element
// of the stack is returned.
void pop();
//Function to remove the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: The stack is changed and the top
// element is removed from the stack.
int size() const;
//Function to return the number of elements in the stack.
stackType(int stackSize = 100);
//constructor
//Create an array of the size stackSize to hold
//the stack elements. The default stack size is 100.
//Postcondition: The variable list contains the base
// address of the array, stackTop = 0, and
// maxStackSize = stackSize.
stackType(const stackType<Type>& otherStack);
//copy constructor
~stackType();
//destructor
//Remove all the elements from the stack.
//Postcondition: The array (list) holding the stack
// elements is deleted.
private:
int maxStackSize; //variable to store the maximum stack size
int stackTop; //variable to point to the top of the stack
Type* list; //pointer to the array that holds the
//stack elements
int stackSize; //variable to store the current size of the stack
void copyStack(const stackType<Type>& otherStack);
//Function to make a copy of otherStack.
//Postcondition: A copy of otherStack is created and
// assigned to this stack.
};
template <class Type>
void stackType<Type>::initializeStack()
{
stackTop = 0;
stackSize = 0;
}
template <class Type>
bool stackType<Type>::isEmptyStack() const
{
return (stackTop == 0);
}
template <class Type>
bool stackType<Type>::isFullStack() const
{
return (stackTop == maxStackSize);
}
template <class Type>
void stackType<Type>::push(const Type& newItem)
{
if (!isFullStack())
{
list[stackTop] = newItem; //add newItem to the
//top of the stack
stackTop++; //increment stackTop
stackSize++; //increment stackSize
}
else
cout << "Cannot add to a full stack." << endl;
}
template <class Type>
Type stackType<Type>::top() const
{
assert(stackTop != 0); //if stack is empty,
//terminate the program
return list[stackTop - 1]; //return the element of the
//stack indicated by
//stackTop - 1
}
template <class Type>
void stackType<Type>::pop()
{
if (!isEmptyStack()) {
stackTop--; //decrement stackTop
stackSize--; //decrement stackSize
}
else
cout << "Cannot remove from an empty stack." << endl;
}
template <class Type>
int stackType<Type>::size() const
{
return stackSize;
}
template <class Type>
stackType<Type>::stackType(int stackSize)
{
if (stackSize <= 0)
{
cout << "Size of the array to hold the stack must "
<< "be positive." << endl;
cout << "Creating an array of size 100." << endl;
maxStackSize = 100;
}
else
maxStackSize = stackSize; //set the stack size to
//the value specified by
//the parameter stackSize
stackTop = 0; //set stackTop to 0
list = new Type[maxStackSize]; //create the array to
//hold the stack elements
stackSize = 0; //initialize stackSize
}
template <class Type>
stackType<Type>::~stackType() //destructor
{
delete[] list; //deallocate the memory occupied
//by the array
}
template <class Type>
void stackType<Type>::copyStack
(const stackType<Type>& otherStack)
{
delete[] list;
maxStackSize = otherStack.maxStackSize;
stackTop = otherStack.stackTop;
stackSize = otherStack.stackSize;
list = new Type[maxStackSize];
//copy otherStack into this stack
for (int j = 0; j < stackTop; j++)
list[j] = otherStack.list[j];
}
template <class Type>
stackType<Type>::stackType(const stackType<Type>& otherStack)
{
list = nullptr;
copyStack(otherStack);
}
template <class Type>
const stackType<Type>& stackType<Type>::operator=
(const stackType<Type>& otherStack)
{
if (this != &otherStack) //avoid self-copy
copyStack(otherStack);
return *this;
}
#endif