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This has turned out to be trickier than expected. The rand() routine in stdlib isnn't threadsafe, and seems to do some funny stuff under the hood. Although C++ includes a nice API for random number generation, it requires a C++11 compliant compiler, which isn't available on MIT CRPG clusters. I plan to substitute in my own threadsafe LCG class instead in the next few days.
So this has turned out not to be as easy as expected. I think I've reached
a quota on how much PINSPEC I can deal with and need to refocus on my class
and research for a bit. So as long as it's not absolutely necessary right
now, I'm going to put this on my back burner for a while (or Matt or Jon
can take a look at it...)
On Mar 4, 2014 11:30 AM, "bforget" notifications@github.com wrote:
Initialize random number generator such that results are reproducible.
This will make teaching and grading easier.
Reply to this email directly or view it on GitHubhttps://github.com//issues/70
.
Initialize random number generator such that results are reproducible. This will make teaching and grading easier.
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