This repository contains some simple tests between different C++ math libraries that I wrote during the process of selecting a math library to use for game development.
At the time of writing, the libraries tested are:
These choices are largely influenced by reading their websites and posts at the Game Development StackExchange site:
- Best C Math Library for Game Engine?
- High Performance Math Library for Vector And Matrix Calculations
- Complete Math Library for use in OpenGL ES 2.0 Game?
This project uses CMake and has been tested on Mac OS X Lion and Android (android-9 platform version, including armeabi, armeabi-v7a and armeabi-v7a with NEON).
My requirements are:
- C++
- Matrix operations
- Vector operations
- Complex number support
- Quarternian operations
- Cross-platform, easy to compile on different platforms with different compilers.
- Fast. SIMD instruction support is preferred.
- Easy to use and understand.
- Permissive license. Accreditation is perfectly fine. Forcing distribution of source code isn't.
This section contains my notes to help understand the design choices and
advantages and disadvantages of each library. It is fairly long so has been
moved to LIBRARIES.md
. This section also contains licensing information for
each library.
- Matrix operations - addition, multiplication
This is for gaming applications. Features that I can think of that need testing are:
- Matrix operations - including addition, subtraction, multiplication, inversion, transposition, translation, rotation, scale
- Vector operations - cross/dot product, normalisation, zeroing, magnitude, length2, scalar operands, normal calculation
- Euler angle + Quarternion operations - rotation, interpolation, conversion, inversion, multiplication
- Coordinate system conversion (Cartesian, spherical)
- Random numbers - generator speed, period, statistical randomness
- Possibly noise generation
- Ease of integration with gl functions like glTranslate()
git clone git@github.com:mfoo/Math-Library-Test.git MathTest
cd MathTest
mkdir build
cd build
cmake ..
make
To run the tests on Android you will need the
Android NDK and
android-cmake. For Ant you will need
to specify your Android SDK location in android/local.properties
. I have
included prebuilt libraries for armeabi and armeabi-v7a so if you don't want to
compile them yourself you can skip straight to the ant commants.
git clone git@github.com:mfoo/Math-Library-Test.git MathTest
cd MathTest
mkdir build
cd build
cmake-android ..
make
cd ../android
ant debug
ant installd
So far I've tested matrix addition and multiplication. src/Main.cpp
contains
code that will generate two lists of 1 million 4x4 float matrices for each
library, populate them with random float values, and then add each one from the
first column to the second. It will then do the same for multiplication. It
will repeat this step 10 times and print out how long it took for each library.
Results for each library vary greatly with architecture and optimisation level. I have tested standard GCC build on Mac OS X Lion as well as an SSE enabled build, and armeabi, armeabi-v7a and armeabi-v7a with NEON instructions for Android.
Note that all tests use the -O2
GCC optimisation flag except the non-SSE
laptop build which uses -O0
.
Results for addition and multiplication are shown below. Note that the laptop I'm using is an i7 2.2ghz early 2011 MacBook Pro and the Android device is a Stock HTC Desire (2.2) with a 1 GHz Qualcomm QSD8250. All times are in milliseconds.
laptop laptop (SSE) armeabi armeabi-v7a armeabi-v7a with neon
Eigen additions 8065 30 9944 2181 2145
Eigen multiplications 22404 86 59460 5143 5113
GLM additions 2375 76 10256 1506 1407
GLM multiplications 7337 400 59008 2189 3108
CML additions 12336 96 9587 2885 2996
CML multiplications 21603 551 58399 5306 5280
The first column for the laptop doesn't have any compile-time optimisations and is included purely for interest. From the other results, Eigen seems to be the fastest for these operations, but GLM is the fastest on the HTC Desire with both ABIs.
Despite GLM being faster on the mobile devices, I am more inclined to use Eigen due to its speed on the tested Intel CPU and its much better documentation and more active community.