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Falling off ladder animation randomly triggered #8
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huh, that's an odd one, never seen that before! Yeah if it's value 0 ladderfix is deactivated, so maybe try activating it and seeing if it still happens? Also, can you try disable gesture canceling in the ini and see if that does anything? I've been hearing a few complaints recently that that feature is a bit broken. |
Its pretty weird yeah the first time it triggered was when i was running up the stairs of the great archives, honestly looked like my character slipped and look like was an intended animation, but after that it started happening in the middle of me fighting, i do noted that it seems to happen if you run out of stamina (just like when you get kicked out of a ladder) AND the last two times i managed to replicate it it was after running out of stamina after a roll attack attempt, but again its really hard to replicate, it doesn't happen all the time. I added a 0 value after #LadderFixRungIndexOverride= (it had no value befor) and it the bug seems to be less frequent (?) honestly i have no idea if that does anything, but i could only trigger it one time ( in 20 minutes) and before that i could probably trigger it at least one or two times after resting on a bonfire. Ill disable the gesture cancelling and report if there is any improvement, thanks. |
Oh, nah that shouldn't change anything. A no value is the same as a 0 value in the ini, and also the # at the front of the line means it's commented out anyway so it won't be read. Basically what that value does it change what rung you get off the ladder at when you're sliding down it (anywhere between the last rung and the 5th rung). So i guess leave that one alone, it shouldn't really make a difference. |
Interesting, I always thought this bug was a result of the ladder fix (I’m still not fully convinced it’s not). Can you post your entire configuration here? |
This is the last config i tried to replicate the bug with ############################################## DARK SOULS OVERHAUL GENERAL############################################## [Dark Souls Overhaul Settings] [Dark Souls Overhaul Keybinds] HUD KeybindsToggleHudCompassRadial=BD # - key Anti-Cheat KeybindsToggleBinocsTriggerBlockAC=0 # Keybind disabled Challenge KeybindsToggleChallengeAggressiveAI=0 # Keybind disabled [Game Input] [HUD] Additional HUD elements from debug build (Note: They're kind of ugly)CompassRadial=0 Weapon Durability MetersWeaponDurability=1 Default scale = 1.0DurabilityScale= [Challenge Mods] [Challenge Mod Settings] Maximum distance = 65535AggressiveAIHearingDistance=50 2 = Black (red) phantom, 1 = white phantom, 0 = normalBlackPhantomEnemyDrawType=2 ############################################# ANTI-CHEAT############################################# WARNING: Disabling anti-cheat services will allow hackers to permanently ruin your characters/save-games.[Anti-Cheat] ############################################## ############################################# DLL SETTINGS############################################# To chain another d3d9.dll wrapper after this one, enter the filename here. The wrapper will be loaded in place of the real d3d9.dlld3d9Chain= Enter any number of generic DLL filenames here; you can add more "GenericDLL#=" entries, as long as the #s are consecutive.(THIS IS FOR GENERIC DLLS AND OVERLAY PLUGINS, NOT FOR WRAPPER DLLS)GenericDLL0=DS_Overhaul.dll If enabled, this setting will offset the overlay to avoid clipping with the DSPW overlayDspwOverlayAdjustment=0 ############################################# CONSOLE SETTINGS############################################# If set to 1, a CMD window displaying the in-game CLI output will open when the game is launchedExternalOutputWindow=0 ############################################# OVERLAY SETTINGS############################################# OpenConsole=C0 # ~ key (aka `) [Preferences] 1=Enabled, 0=DisabledEnableOverlay=1 Accepted values are LEFT, CENTER, or RIGHTOverlayTextHorizontalPosition=LEFT Accepted values are TOP, CENTER, or BOTTOMOverlayTextVerticalPosition=BOTTOM Accepted values are OUTLINE, SHADOW, or PLAINOverlayTextStyle=OUTLINE [Developer Preferences] [Developer Keybinds] For a list of virtual key codes:https://docs.microsoft.com/en-us/windows/desktop/inputdev/virtual-key-codesCheck out the source code for the Overhaul mod on GitHub:https://github.com/metal-crow/Dark-Souls-1-Overhaul/Check out the source code for the DirectX 9 overlay on GitHub:https://github.com/SeanPesce/Direct3D9-Overlay
Its odd because i have been sliding down ladders a lot more lately and haven't fell out the world a single time. I do noticed that in tomb of giants bonefire if i silde down my character would indeed get off the ladder earlier stay still in the air for a little floating and then fall to thye ground. |
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When your stamina runs out in that scenario, I'd expect the bug to be triggered ~100% of the time if the ladder fix is enabled, but not when |
Can 100% confirm the bug happens on Tomb of the giants just as you explained AND it also triggers if i slide down the ladder just outside the great archives (the one going to the crystal cave) and i was able to replicate every single time too, as for now i just tested those two ladders but i feel all the ladders on the great archives trigger the bug too. And i double checked the .ini too and the ladder fix remains at 0 value. |
Okay, that’s definitely a problem. Can you do me a favor and check the status of the ladder fix at runtime? While in-game, open the console (default key bind is ~ or `) and use the EDIT: If the output says it's enabled, try using the command |
The ladder fix is enabled when launching the game, disabling it works as intended ill attach a screenshot, thanks. |
The problem (besides the underlying bug itself) seems to be twofold:
Unfortunately it's unclear whether I'll have time to do the reverse engineering required to fix the falling animation bug, but I should definitely have time to fix the configuration problem sometime soon. |
Thank you! for now the disabling it from the console does the trick ill wait for the fix, thanks for your work. \o/ |
I know you dont work on the PTDE edition but i recently updated the mod after playing for years with an older version and i have been experiencing this issue, i checked the .ini file and the ladderfix seems to be deactivated (value 0) so im not sure if this is causing it, im not even sure what triggers the animation it seems to be triggered when walking on slopes/stairs but is not really congruent and i cant replicate it at will.
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