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I really appreciate you putting together a metal tutorial. It's been a nice refresher coming from the OpenGL ES world.
I had an issue with the sphere not drawing correctly (Day 12 and beyond). For me the bottom part of the sphere was missing, and a black wedge appeared instead. I tracked down the issue to the line:
vertexDescriptor.bufferLayouts[0].stride =24
On my play machine (old iMac with AMD Radeon R9 M295X), the issue is the size of the stride through the buffers. The issue is solved by using the layout size instead.
I really appreciate you putting together a metal tutorial. It's been a nice refresher coming from the OpenGL ES world.
I had an issue with the sphere not drawing correctly (Day 12 and beyond). For me the bottom part of the sphere was missing, and a black wedge appeared instead. I tracked down the issue to the line:
On my play machine (old iMac with AMD Radeon R9 M295X), the issue is the size of the stride through the buffers. The issue is solved by using the layout size instead.
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